I am a versatile game developer with 3+ years of hands-on experience in Unity (C#) and Flame, focusing on gameplay programming, physics, networking, and performance optimization. I enjoy turning ideas into polished, scalable games and collaborating with designers, product managers, and backend engineers to deliver engaging player experiences.
Currently an SDE-1 at Junglee Games, I have led end-to-end development of two real-money games—Junglee Ludo and Teen Pa W—from concept to launch, implemented multilingual support, and helped optimize monetization and retention. I also contributed to the improvement of Junglee RUMMY and resolved backend WebSocket issues, driving higher stability and revenue.
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