I am a versatile game developer with 3+ years of hands-on experience in Unity (C#) and Flame, focusing on gameplay programming, physics, networking, and performance optimization. I enjoy turning ideas into polished, scalable games and collaborating with designers, product managers, and backend engineers to deliver engaging player experiences. Currently an SDE-1 at Junglee Games, I have led end-to-end development of two real-money games—Junglee Ludo and Teen Pa W—from concept to launch, implemented multilingual support, and helped optimize monetization and retention. I also contributed to the improvement of Junglee RUMMY and resolved backend WebSocket issues, driving higher stability and revenue.

Priyanshu Raj

I am a versatile game developer with 3+ years of hands-on experience in Unity (C#) and Flame, focusing on gameplay programming, physics, networking, and performance optimization. I enjoy turning ideas into polished, scalable games and collaborating with designers, product managers, and backend engineers to deliver engaging player experiences. Currently an SDE-1 at Junglee Games, I have led end-to-end development of two real-money games—Junglee Ludo and Teen Pa W—from concept to launch, implemented multilingual support, and helped optimize monetization and retention. I also contributed to the improvement of Junglee RUMMY and resolved backend WebSocket issues, driving higher stability and revenue.

Available to hire

I am a versatile game developer with 3+ years of hands-on experience in Unity (C#) and Flame, focusing on gameplay programming, physics, networking, and performance optimization. I enjoy turning ideas into polished, scalable games and collaborating with designers, product managers, and backend engineers to deliver engaging player experiences.

Currently an SDE-1 at Junglee Games, I have led end-to-end development of two real-money games—Junglee Ludo and Teen Pa W—from concept to launch, implemented multilingual support, and helped optimize monetization and retention. I also contributed to the improvement of Junglee RUMMY and resolved backend WebSocket issues, driving higher stability and revenue.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

SDE-1 / Game Developer at Junglee Games
July 1, 2022 - November 7, 2025
Developed two real-money casino games Junglee Ludo (7M+ downloads) and Teen Pa W (5M+ downloads) from concept to launch using Unity and a custom IoC framework. Contributed to Junglee RUMMY with feature enhancements, resolved WebSocket disconnect issues, implemented start animations, and added multilingual support using Asset Bundles. Led end-to-end development of Junglee Ludo with the Flame game engine, adopting Flame Bloc for state management and clean architecture. Integrated a wide range of third-party and in-house SDKs (Facebook SDK, Firebase, Branch.io, localization services, Zookeeper for remote config) and built an in-house audience tool for dynamic banner/ad delivery. Mentored two interns to ensure high code quality and timely delivery, achieving a 66% reduction in app size after architecture transition.
Unity Developer Intern at Block Vision Studio LLC
June 1, 2022 - June 1, 2022
Collaborated with design team using Plastic SCM to build a multiplayer, space-themed Metaverse experience in Unity 3D. Designed and implemented the environment from scratch, including player mechanics (running, jumping, firing/reloading), object interactions, UI, animations, and automated door systems.
Unity Developer Intern at 2PI Interac Rve Pvt. Ltd
July 1, 2021 - July 1, 2021
Developed a 3D salon-themed game in Unity, focusing on realistic hair and fur rendering using custom shaders and Unity Hair Tools. Implemented dynamic hair trimming effects using the Unity Particle System and created 3D models, textures, and animations for seamless integration into the game environment.
SDE-1 (Game Developer) at Junglee Games
July 1, 2022 - November 7, 2025
Led end-to-end development of Junglee Ludo and Teen Pa W using Unity and Flame, built from scratch with a custom IoC framework; implemented features across multiplayer and monetization, added multilingual support, and integrated third-party and in-house SDKs (Facebook, Firebase, Branch, Zookeeper) to enhance analytics and delivery. Improved WebSocket stability and introduced new start animations and cross-title navigation; contributed to revenue growth and user retention. Mentored interns to ensure high code quality and on-time delivery. Transitioned to Flame-based lobby integration, reducing app size by 66% and improving in-game communication.
Unity Developer Intern at 2PI Interactive Pvt. Ltd, Hyderabad
July 1, 2021 - July 1, 2021
Developed a 3D salon-themed game in Unity, focusing on realistic hair and fur rendering using custom shaders and Unity Hair Tools. Implemented dynamic hair trimming effects using the Particle System and created 3D models, textures, and animations for seamless integration.

Education

B.Tech in Information Technology at Vellore Institute of Technology, Vellore
January 1, 2019 - January 1, 2023
B.Tech in Information Technology at Vellore Institute of Technology, Vellore
January 1, 2019 - January 1, 2023
HSC (Science - PCM) at DAV Kapildev School, Ranchi
January 1, 2017 - January 1, 2019
SSC at St. Thomas School, Ranchi
January 1, 2017 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate