Sound designer and sound editor with multi-award recognition (Oscars/BAFTAs/Royal Television Society) and 10+ years across film, post-production, and interactive audio. Experienced mentoring over 110 students internationally and leading sound theory/practice and implementation sessions across academies in Indonesia. Works end-to-end from recording and Foley through sound design, editing, implementation, and final theatrical mixing (5.1 and Dolby Atmos). Also bridges creative and technical teams, supporting game audio pipeline implementation with Unity/interactive testing and bug-fixing.

Ruanth Chrisley Thijssen

Sound designer and sound editor with multi-award recognition (Oscars/BAFTAs/Royal Television Society) and 10+ years across film, post-production, and interactive audio. Experienced mentoring over 110 students internationally and leading sound theory/practice and implementation sessions across academies in Indonesia. Works end-to-end from recording and Foley through sound design, editing, implementation, and final theatrical mixing (5.1 and Dolby Atmos). Also bridges creative and technical teams, supporting game audio pipeline implementation with Unity/interactive testing and bug-fixing.

Available to hire

Sound designer and sound editor with multi-award recognition (Oscars/BAFTAs/Royal Television Society) and 10+ years across film, post-production, and interactive audio. Experienced mentoring over 110 students internationally and leading sound theory/practice and implementation sessions across academies in Indonesia.

Works end-to-end from recording and Foley through sound design, editing, implementation, and final theatrical mixing (5.1 and Dolby Atmos). Also bridges creative and technical teams, supporting game audio pipeline implementation with Unity/interactive testing and bug-fixing.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent
Dutch
Fluent
Indonesian
Fluent
Portuguese
Beginner

Work Experience

Audio Designer at GlassFloor OS UK/DE/USA
August 1, 2025 - Present
Audio Designer for GlassFloor OS across UK, Germany and USA; contributed to finishing the audio pipeline and delivering sound assets for game projects.
Mentor, Sound Specialization at Apple Education (Apple Developer Academy)
September 1, 2024 - Present
Mentored 110+ students from 16 nationalities. Led and facilitated multiple challenge-based learning projects using the Challenged Base Learning framework. Ran sound theory, practice, and design sessions across multiple academies in Indonesia, coordinating learning activities and guiding student progress.
Design & Game Mentor [Sound Design Specialist] at Apple Developer Academy Bali
September 1, 2024 - Present
On-site mentor for sound design; Apple Academy APAC. Focused on inclusive design, guided learners with Human Interface Guidelines, and managed large data assets.
Technical Sound Designer at GlassFloor OS Project (NBAx/ATARI US/UK)
August 1, 2023 - Present
Designed and rendered principal sound assets for next-generation AR games. Worked closely with the lead developer implementing sounds for Unity. Tested, spotted, and fixed audio bugs during playtesting and iterative game review.
Sound Designer, & Technical Implementation at Infinity Labs (AR/VR Studio)
July 1, 2023 - August 1, 2024
Remote role designing VR game audio; co-designed audio bible for Unreal 5.2; coordinated with animation, VFX, systems, and lead teams toward VR breakthroughs.
Technical Sound Designer at Thumb Drive Game (UK)
March 1, 2019 - October 1, 2019
Made debut at EGX London 2019. Worked closely with a senior game designer to design and implement sounds and music for a time-stopping mechanic in a top-down cyberpunk shooter. Integrated audio cues to gameplay loops and player interactions.
Technical Audio Designer at Thumb Drive Games UK
March 1, 2019 - October 1, 2019
Designed and implemented sounds and music for a 2.5D gameplay experience; collaborated on in-game cinematic sequences.
Technical Sound Designer at Home Together Game (UK)
November 1, 2018 - March 1, 2019
Featured at EGX London 2019 (Rezcluded section) with high praise. Worked with senior designers to design and implement sound for 2.5D gameplay and in-game cinematic scenes. Supported audio integration with gameplay and scene transitions.
Game Audio Designer at Home Together Game UK
November 1, 2018 - March 1, 2019
Game audio designer for Home Together; produced and implemented sound effects and dialogue integration.
Sound Designer at Call To Adventure Game UK
May 1, 2018 - January 1, 2019
Sound design for the Call To Adventure game; created sound effects and implemented audio cues.
Sound Designer, Sound Editor, Sound Implementation
January 1, 2018 - August 1, 2024
Sound design and sound editing across film and series, with work spanning 58 productions over five years (including content released on Netflix and Amazon Prime Video). Recorded, edited, and designed sounds for multiple films, supporting award-nominated projects. Also worked on commercial projects for clients including Adidas, Bremont, Cineworld, Dyson, Kodak, and Stella McCartney. Delivered production audio outcomes and supported post-production workflows.
Sound Designer, & Sound Implementation at London & Bali (Remote)
January 1, 2018 - December 31, 2023
Self-employed sound design and implementation for multiple projects from London and Bali.
Post Production Specialist at ARPHO Studios, Jakarta
June 1, 2015 - October 1, 2017
Managed teams up to 12 people for fast-turnaround deliveries. Organized hundreds of terabytes of in-house server data with consistent file naming conventions and structure to support efficient post-production. Improved workload delivery for clients from approximately one week to two days.
Sound Designer at Bumblebee Studios Singapore & Jakarta
October 1, 2011 - December 1, 2017
Recorded, mixed, and delivered voice recordings for 200+ projects over 6 years; collaborated with production teams across Singapore and Jakarta.

Education

Master of Arts (MA) in Sound Design at National Film & Television School, UK
January 11, 2030 - February 16, 2026
BA (Hons) Audio Production at SAE Institute / Middlesex University, UK
January 11, 2030 - February 16, 2026
Master of Arts (MA) in Sound Design at National Film & Television School, UK
January 11, 2030 - August 22, 2026
BA (Hons) Audio Engineering at S.A.E. Middlesex University, UK
January 11, 2030 - August 22, 2026

Qualifications

Passed with Distinction on Technical Skills
January 11, 2030 - February 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education