RC

Work experience· 5 roles

Project Lead · VR Bartending SimulatorSep 2025 – Present · 1 yr 3 mos

Designed and built a full VR bartending training simulation in Unity 6, incorporating complex liquid-pouring physics, multi-source particle collision handling, procedural drink-mixing, and real-time state management across bottles, shakers, cups, and customer AI. Engineered XR Interaction Toolkit systems, including custom hand controllers, dynamic object slotting, grab logic, tool-specific interactions, and UI/UX optimized for VR novices and operators. Implemented a multi-layer liquid simulation pipeline with Shader Graph, screen-space materials, overflow logic, dynamic coloring/mixing, and accurate visual feedback tied to the underlying drink-quality logic. Built a real-time quality evaluation and tipping system integrating performance metrics (accuracy, timing, service quality) with gameplay feedback loops. Created real-time scriptable-object editing and serialization so businesses can input custom recipes for their training programs.

Project Lead · Self-Directed Project – End-to-End Graph-Based Dungeon GeneratorApr 2025 – Present · 1 yr 8 mos

Developed a node-based procedural dungeon generator in Unity featuring a custom GraphView editor with real-time visual feedback, enabling designers to define dungeon structure through an intuitive node graph. Implemented physics-based organic generation using a force-directed layout with configurable parameters. Built a modular Room Authoring Tool automating prefab creation, tilemap optimization, exit detection, and metadata computation, reducing room creation time and enabling rapid iteration for level designers. Designed modular tilemap architecture with automatic grid alignment, tilemap merging, and EditorPrefs persistence for tool settings.

Software Engineer · Everi GamesJul 2024 – Sep 2025 · 1 yr 3 mos

Led development of two new slot game titles in Unity/C#, engineering reusable gameplay modules (wheel-spin physics, anticipation cues, progressive-award logic) that were leveraged by at least two other titles, reducing game-dev time by 5%. Facilitated cross-disciplinary agile pods (Math, Art, Audio) as feature lead; drove backlog grooming and sprint planning, lifting on-time delivery from 70% to 93% within one quarter. Authored and presented Code Architecture Documents clarifying project scope and technical requirements.

Software Engineer · Everi GamesAug 2022 – Jul 2024 · 2 yrs
Instructor · Virtual Tech AcademyFeb 2022 – Sep 2025 · 3 yrs 8 mos

Education· 6

Bachelor of Computer Science · University of California, Santa Cruz2018 – 2022
Master of Computer Science · Georgia Institute of Technology2024 – 2025
Master’s of Computer Science · Georgia Institute of Technology2024 – 2026
Bachelor’s of Computer Science · University of California, Santa Cruz2018 – 2022

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