Available to hire
I’m a multidisciplinary animator and UX designer who loves bringing ideas to life through motion, color, and thoughtful interactions. I specialize in 2D/3D animation, VFX, and content creation for film and games, and I thrive on collaborating with cross-functional teams to deliver engaging visuals.
From concept to pipeline, I enjoy shaping design concepts, rigging characters, and crafting immersive experiences for education, entertainment, and marketing. I’m passionate about teaching and sharing skills, and I bring a friendly, collaborative approach to every project.
Experience Level
Expert
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Expert
Intermediate
Language
English
Fluent
Work Experience
Animator at Ruben Esqueda Animation Studio
January 1, 2025 - September 9, 2025Provided creative services for clients in 2D/3D animation for film, marketing and game development. Clients included various game and media projects, with responsibilities spanning gameplay animation, VFX, motion capture cleanup and game integration.
Founder / Lead Animator at Ruben Esqueda Animation Studio
January 1, 2025 - January 1, 2025Provided creative services for clients including 2D/3D animation for film, marketing and game development.
Founder / Lead Animator at Ruben Esqueda Animation Studio
January 1, 2019 - January 1, 2025Provided creative services for clients including 2D/3D animation for film, marketing and game development. Led project planning, client communication, and pipeline development; collaborated with cross-disciplinary teams to deliver high-quality animations and visuals.
Owner / Studio Lead at Ruben Esqueda Animation Studio
January 1, 2019 - January 1, 2026Provided creative services for clients including 2D/3D animation, UX/UI, for film, marketing and game development. Led design concepts and animation production. Collaborated on educational videos for Stanford University School of Medicine, modeled and rigged characters, created storyboards, and set up 3D environments; coordinated with cross-functional teams to deliver polished visuals on tight timelines.
Education
Bachelor of Fine Arts Degree at California Institute of the Arts
August 7, 1998 - May 17, 2002Animation School of film / Video
3d Fast Track Certificate at Gnomon School of VFX
January 22, 2016 - February 9, 20183D Animation for Film and Gaming Production
Certification at General Assembly San Francisco
October 1, 2016 - November 18, 2016User Experience Design
Bachelor of Fine Arts in Animation at California Institute of the Arts (CalArts)
January 11, 2030 - September 9, 20253D Animation / Game Production at General Assembly
January 11, 2030 - September 9, 2025UX Design / Human-Computer Interaction at General Assembly / Online Fast Track Program
January 11, 2030 - September 9, 2025Bachelor of Fine Arts in Animation at California Institute of the Arts (CalArts)
January 11, 2030 - November 17, 2025Bachelor of Fine Arts in Animation at California Institute of the Arts (CalArts)
January 11, 2030 - December 4, 2025Certificate at Gnomon School of Visual Effects
January 11, 2030 - December 4, 2025Certificate at General Assembly
January 11, 2030 - December 4, 2025Certificate in UX Design at Online Fast Track Program in Interaction, San Francisco, CA
January 11, 2030 - December 4, 2025Bachelor of Fine Arts in Animation at California Institute of the Arts (CalArts)
January 11, 2030 - June 11, 20263D Animation at Gnomon School of Visual Effects
January 11, 2030 - June 11, 2026UX Design / Human-Computer Interaction at General Assembly
January 11, 2030 - June 11, 2026Online Fast Track Program – Interaction at San Francisco, CA
January 11, 2030 - June 11, 2026Qualifications
Bachelor of Fine Arts in Animation
January 11, 2030 - September 9, 2025Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Other
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