I’m a developer who specializes in Unity/C# game and interactive experience development, from Surabaya, Indonesia.
I build interactive experiences in Unity, from AR applications to WebGL builds and game projects, with a focus on URP and clean, maintainable pipelines that clients and teams can extend after handoff. My work spans commercial client delivery and game development, including a shipped Unity product for an education client, several award-recognized game jam entries, and solo projects.
I also bring a design and product lens that a lot of developers don’t. I work comfortably in game design and product ownership, translating client and market requirements into technical scope, designing databases and systems, and acting as the bridge between stakeholders and engineering feasibility. That means I don’t just implement a spec, I help sharpen it.
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