I’m a technical designer and generalist, with experience across XR, VR, AR, Unity, serious games, UX, accessibility and AI-driven prototypes. I’ve designed and built learning projects for clients including healthcare, finance, retail and entertainment sectors. I've designed visitor experiences, and serious games. Coming from both and art and a technical background, I stand out as a generalist who can bridge design, art, technical implementation, documentation and user-centred problem solving.

Ryan Leigh Timpany

I’m a technical designer and generalist, with experience across XR, VR, AR, Unity, serious games, UX, accessibility and AI-driven prototypes. I’ve designed and built learning projects for clients including healthcare, finance, retail and entertainment sectors. I've designed visitor experiences, and serious games. Coming from both and art and a technical background, I stand out as a generalist who can bridge design, art, technical implementation, documentation and user-centred problem solving.

Available to hire

I’m a technical designer and generalist, with experience across XR, VR, AR, Unity, serious games, UX, accessibility and AI-driven prototypes. I’ve designed and built learning projects for clients including healthcare, finance, retail and entertainment sectors. I’ve designed visitor experiences, and serious games.

Coming from both and art and a technical background, I stand out as a generalist who can bridge design, art, technical implementation, documentation and user-centred problem solving.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Afrikaans
Advanced
Dutch
Beginner

Work Experience

Technical Designer at Make Real Ltd, UK
January 1, 2019 - Present
Lead technical design on Unity-based immersive, desktop, mobile and XR projects, translating between artists, developers, production stakeholders, clients and SMEs. Investigate blockers and validate practical solutions through prototypes, asset/media workflow experiments and implementation notes. Build production-facing workflows, including Unity editor tooling, character pipeline fixes, transparent video/animation pipelines, modular CMS/app structures and reusable learning frameworks. Produce developer-ready documentation and support hands-on implementation in Unity, C#, UI, visual design and media preparation.
Junior Developer / Technical Graphic Designer at LEO Learning, UK
January 1, 2009 - January 1, 2019
Started as a Flash/ActionScript developer before moving into technical graphics and design, combining implementation, art direction, visual design, animation and interactive media production. Designed, created art assets for and shipped serious games; championed early VR and AR use; produced software simulations, interactive graphics, media assets and UI; bridged design and development through hands-on production workflows.
Interactive Designer / Developer / Senior Technical Designer at South Africa / Freelance (Early career)
January 1, 2000 - January 1, 2009
Early career creating reusable Flash/ActionScript templates, software/hardware simulations, animations, multimedia presentations, HTML/Flash training, interactive CDs/DVDs, websites and motion graphics. Worked with Flash, ActionScript, Director, After Effects, 3DS Max, Photoshop, Freehand/Illustrator, Dreamweaver, Fireworks, XML, JavaScript and audio/video tools; built interfaces and interactive media for client projects.

Education

Diploma in Digital Graphic Design at Mediatek, South Africa
January 1, 1997 - January 1, 1999
Matriculation at Northwood High School, South Africa
January 1, 1996 - January 1, 1996

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Healthcare, Gaming