I'm a digital creator and immersive media designer who focuses on XR production, projection mapping, and atmospheric digital art. Through my brand RZN8, I make digital work that combines storytelling, emotion, and strong technical design. At Miami University, I helped shape the XR Stage and worked across the Emerging Technology in Business & Design program to support immersive content, motion graphics, and student AV projects. I also contributed to large public installations for BLINK Cincinnati 2022 and 2024, creating projection-mapped visuals and atmospheric digital pieces for city displays. Outside of installation work, I create 4K to 8K 3D visuals for freelance clients. I focus on abstract digital art, motion graphics, and music-video style visuals. My work includes animated loops, scene builds, and stylized sequences for artists, brands, and creators who want bold and immersive digital aesthetics. Everything I make under RZN8 is built around creating experiences that feel resonant, intentional, and visually rich. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

James Garvey

I'm a digital creator and immersive media designer who focuses on XR production, projection mapping, and atmospheric digital art. Through my brand RZN8, I make digital work that combines storytelling, emotion, and strong technical design. At Miami University, I helped shape the XR Stage and worked across the Emerging Technology in Business & Design program to support immersive content, motion graphics, and student AV projects. I also contributed to large public installations for BLINK Cincinnati 2022 and 2024, creating projection-mapped visuals and atmospheric digital pieces for city displays. Outside of installation work, I create 4K to 8K 3D visuals for freelance clients. I focus on abstract digital art, motion graphics, and music-video style visuals. My work includes animated loops, scene builds, and stylized sequences for artists, brands, and creators who want bold and immersive digital aesthetics. Everything I make under RZN8 is built around creating experiences that feel resonant, intentional, and visually rich. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a digital creator and immersive media designer who focuses on XR production, projection mapping, and atmospheric digital art. Through my brand RZN8, I make digital work that combines storytelling, emotion, and strong technical design.

At Miami University, I helped shape the XR Stage and worked across the Emerging Technology in Business & Design program to support immersive content, motion graphics, and student AV projects. I also contributed to large public installations for BLINK Cincinnati 2022 and 2024, creating projection-mapped visuals and atmospheric digital pieces for city displays.

Outside of installation work, I create 4K to 8K 3D visuals for freelance clients. I focus on abstract digital art, motion graphics, and music-video style visuals. My work includes animated loops, scene builds, and stylized sequences for artists, brands, and creators who want bold and immersive digital aesthetics.

Everything I make under RZN8 is built around creating experiences that feel resonant, intentional, and visually rich.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Freelance Graphic Designer / Animator at Self-Employed
April 29, 2021 - November 14, 2025
Designed branding, motion graphics, and 3D visuals for clients, including a music video and several Spotify album projects. Collaborated with artists to translate abstract concepts into polished visuals. Produced self-directed animation projects exploring creative concepts and refining personal storytelling style.
Animator/Designer at Blink 2024 - Giant Step
August 18, 2024 - October 30, 2024
Designed textures, lighting, and composition in Cinema 4D, Blender, and After Effects to produce high-quality, polished visuals. Led the finale sequence design, creating a glass-like transformation with layered colors and dynamic lighting. Optimized 3D workflows and rendering processes to meet tight project deadlines without compromising quality.
Lighting Producer at Miami University XR Stage
January 15, 2024 - May 15, 2025
Configured and operated stage lighting systems, troubleshooted and optimized XR scene lighting. Enhanced virtual scenes through self-directed experimentation with advanced lighting techniques.
Head Editor at Blink 2022 - Isolation/Unity/Community
August 30, 2022 - October 30, 2022
Recruited by upperclassmen after an independent project demonstrated strong creativity and technical skill. Produced high-quality content and edits for large-scale project mapping. Collaborated with team members to create visually stunning and emotionally engaging compositions. Integrated sound design to enhance storytelling and overall projection experience.
Club President at Next Level Audio & Visual Club
March 30, 2023 - May 30, 2024
Revived and grew the club post-COVID by setting a new vision, leading student projects, and managing operations. Designed and executed events that boosted attendance, engagement, and the club's presence on campus.
Teaching Assistant at Motion Design Toolkit
May 1, 2024 - May 1, 2024
Supported the professor in managing course work, grading, and class engagement. Developed interactive lessons that improved student understanding and performance.
Resident Assistant at Miami University Housing / Residence Life
August 23, 2022 - May 23, 2023
Assisted residents with personal and academic challenges; directed them to campus resources when needed; enforced university policies while encouraging a supportive and positive dorm environment.

Education

Bachelor of Arts - Emerging Technology in Business & Design at Miami University, Oxford, OH
August 11, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other