I’m SAAR GLAON, a senior 3D artist with 26 years of hands-on experience across 3D production, post-production, commercials, and cinematic work. I’m an expert in Autodesk Maya and I’m especially focused on creating strong lighting, camera, composition, and rendering foundations that make visuals feel truly photoreal. Over the last two years, I’ve expanded into practical AI-assisted image and video production, building multi-model workflows with ComfyUI and leading generation tools to produce reference-based results. From Maya blocking and rendering to AI generation and After Effects compositing, I enjoy taking projects from storyboard and visual development through final delivery for commercial and technical clients.

SAAR GLAON

I’m SAAR GLAON, a senior 3D artist with 26 years of hands-on experience across 3D production, post-production, commercials, and cinematic work. I’m an expert in Autodesk Maya and I’m especially focused on creating strong lighting, camera, composition, and rendering foundations that make visuals feel truly photoreal. Over the last two years, I’ve expanded into practical AI-assisted image and video production, building multi-model workflows with ComfyUI and leading generation tools to produce reference-based results. From Maya blocking and rendering to AI generation and After Effects compositing, I enjoy taking projects from storyboard and visual development through final delivery for commercial and technical clients.

Available to hire

I’m SAAR GLAON, a senior 3D artist with 26 years of hands-on experience across 3D production, post-production, commercials, and cinematic work. I’m an expert in Autodesk Maya and I’m especially focused on creating strong lighting, camera, composition, and rendering foundations that make visuals feel truly photoreal.

Over the last two years, I’ve expanded into practical AI-assisted image and video production, building multi-model workflows with ComfyUI and leading generation tools to produce reference-based results. From Maya blocking and rendering to AI generation and After Effects compositing, I enjoy taking projects from storyboard and visual development through final delivery for commercial and technical clients.

See more

Language

Hebrew (modern)
Fluent
English
Advanced

Work Experience

3D Artist / AI-Assisted Visual Production at Freelance
January 1, 2025 - Present
Worked on Maya-based 3D and AI-assisted visual projects for commercial and technical clients, including an Apple-related engagement. Combined Maya workflows with AI image/video generation tools and After Effects compositing to support cinematic visual development and final delivery.
Senior 3D Generalist & Technical Artist at Self-Employed / Freelance
June 1, 2024 - Present
Providing end-to-end 3D production and technical art services using Autodesk Maya, including character and environment creation, modeling, animation, grooming, lighting, shading and production-ready asset preparation. I also integrate AI tools into image-to-3D, texturing, character development, visualization and immersive VR/360° workflows.
Freelance 3D Artist – Synthetic Data at Apple
March 1, 2022 - December 31, 2025
Contributed to synthetic-data production for machine-learning workflows. Created and prepared 3D characters, grooming, animation, pose libraries, lighting, shading and production-ready scene assets. Responsibilities included motion-capture cleanup, HumanIK retargeting, asset organization, naming conventions and delivery of structured 3D packages.
Maya 3D Artist (Freelance) at Apple Inc.
January 1, 2022 - January 1, 2025
Freelance support for a synthetic-data production team. Tasks included XGen grooming, motion-capture cleanup, pose libraries, lighting, shading, and camera setup, with organized asset delivery to support downstream production needs.
3D Artist (Freelance)
January 1, 2019 - January 1, 2022
Delivered modeling, animation, lighting, and rendering for commercial and architectural visualization clients.
3D Artist at Inception AR/VR Studio
January 1, 2016 - January 1, 2019
Created optimized 3D assets and environments for AR/VR and real-time productions.
3D Artist (Freelance)
January 1, 2014 - January 1, 2016
Produced commercial advertising and architectural visualization projects.
3D Artist at JCS Post-Production Studio
January 1, 2003 - January 1, 2014
Performed end-to-end 3D production for broadcast and commercials, including lighting, rendering, compositing support, and shot delivery.
3D Artist at Geosim Studio
January 1, 2001 - January 1, 2003
Architectural visualization and photorealistic rendering.
Web Developer at ECU
January 1, 2000 - January 1, 2001
Web development and digital design.

Education

Real Time Animation School (program) at Real Time Animation School
January 1, 1996 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Real Estate & Construction, Computers & Electronics