Susan Crowe
Hi, I’m Susan Crowe—an animator, storyboarder, and concept artist with over six years of experience across the animation and video game industries.
About
Hi, I’m Susan Crowe—an animator, storyboarder, and concept artist with over six years of experience across the animation and video game industries. My focus is 2D animation (including cel and puppet styles), and I also bring strong visual creativity to concept work, from character ideas to clean, story-led visual direction.
Recently I’ve contributed to cinematic storyboarding, traditional animation, motion graphics for minigame title screens, background painting, and high-quality 2D cutscene animation—always aiming for smooth collaboration, clear feedback, and efficient problem-solving to meet production deadlines.
- 8 years' experience
- Joined July 2026
Industry experience
- Media & Entertainment
- Gaming
Work experience· 8 roles
Worked on an NDA video game project across multiple 2D roles including cinematic storyboarding, traditional animation reference for an outsourcing studio, motion graphics for splash and episode select screens, and digital painting for loading screens and animation backgrounds. Provided animation-lead style feedback support to an outsourcing studio in Columbia.
Served as an animation lead for Broken Sword: Shadow of the Templars Reforged, redrawing and improving original animations for a 4K viewing experience. Led more complex animation work, guided mid-level animators with feedback and direction, and contributed to game sprite VFX using varied 2D animation experience. Near the end of production, supported editing of some cutscenes and addressed client feedback through technical problem-solving to save time and achieve required effects. After release, returned to the next Broken Sword remaster project, supporting production planning, estimating team size and duration, overseeing cutscene production, monitoring quality prior to client approval, and mentoring animators while meeting firm deadlines.
Animation lead for Broken Sword: Shadow of the Templars Reforged. Redrew and improved original 2D animations for 4K viewing. Led feedback and guidance for mid-level animators, contributed to sprite VFX using multiple 2D animation approaches, and supported cutscene editing near the end of production. Acted on client feedback and solved technical problems to save time. Later oversaw cutscene animation production, monitored quality before client approval, participated in production planning (team sizing and timing), and used prior remaster experience to establish an ideal process while training the team to maintain strong deadlines and quality.
Education
Certifications and awards
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