Italo-Venezuelan freelance pixel artist and storyteller with 8+ years of experience across pixel art, 2D animation, low poly 3D, and environment/character concept work. I bring a positive, gritty mindset to teams, and I enjoy collaborating with writers and directors to turn concepts into cohesive visual worlds. I also work in game design and creative writing, shaping narrative, dialogue, and worldbuilding. Recently relocated from Akita to Osaka, continuing to deliver production-ready art and animation while supporting creative direction and style consistency.

Francesco Sagaria Rossi

Italo-Venezuelan freelance pixel artist and storyteller with 8+ years of experience across pixel art, 2D animation, low poly 3D, and environment/character concept work. I bring a positive, gritty mindset to teams, and I enjoy collaborating with writers and directors to turn concepts into cohesive visual worlds. I also work in game design and creative writing, shaping narrative, dialogue, and worldbuilding. Recently relocated from Akita to Osaka, continuing to deliver production-ready art and animation while supporting creative direction and style consistency.

Available to hire

Italo-Venezuelan freelance pixel artist and storyteller with 8+ years of experience across pixel art, 2D animation, low poly 3D, and environment/character concept work. I bring a positive, gritty mindset to teams, and I enjoy collaborating with writers and directors to turn concepts into cohesive visual worlds.

I also work in game design and creative writing, shaping narrative, dialogue, and worldbuilding. Recently relocated from Akita to Osaka, continuing to deliver production-ready art and animation while supporting creative direction and style consistency.

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Language

Italian
Fluent
Spanish; Castilian
Advanced
English
Advanced
Japanese
Intermediate
French
Intermediate
German
Beginner
Swahili
Beginner

Work Experience

Writer/Worldbuilder at 9th-Bit Games
January 1, 2026 - Present
Dialogues, narrative design and worldbuilding for Terra Nova: Legend of the Runes. Focus on story structure, character/world consistency, and production-ready narrative deliverables aligned with game design needs.
Creator/Art Director at McDracula’s
January 1, 2025 - Present
Art Director at Gilgamesh Enterprises Inc.
January 1, 2025 - January 1, 2026
JRPG game trailer mockup work under NDA. Lead art direction for trailer presentation, ensuring consistency with target art style, mood, and visual storytelling requirements.
Pixel Artist/Environment Artist at WayForward Technologies
January 1, 2022 - December 31, 2022
Created environments and supporting assets for RetroRealms: Halloween and Ash vs the Evil Dead following the art director’s guidelines and defined game art style.
Pixel Artist/Concept Artist at Stingbot Games
January 1, 2022 - January 1, 2024
Pixel art and animation production plus concept support for game content following established art style and direction. Contributed to official trailers and shipped assets and animations for gameplay and promotional material.
Pixel Artist at Mythical Whalers
January 1, 2021 - January 1, 2025
Ongoing pixel art production for game-related content; contributed as a pixel artist over multiple years.
Pixel Artist/2D Animator (Mid-Senior Level) at Piepacker
January 1, 2021 - December 31, 2022
Produced 2D animations for a cartoony card game, working within established style and production constraints.
2D Animator/Pixel Artist at Across the Bridge
January 1, 2019 - Present
Award-winning animated short production as a 2D animator and pixel artist. Worked on animation deliverables for the short.

Education

BA in Media Arts (Animation specialization) at Emily Carr University of Art + Design
September 1, 2014 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment