I'm Sai Kiran Reddy, a Lead Technical Artist with experience spanning Unity, Python, and C#. I enjoy translating creative visions into robust pipelines, shipping reliable builds, and collaborating with designers and engineers to keep releases on track. I'm always exploring ways to fuse art and technology, from modular AI agents to computer vision models. I'm passionate about building scalable tools, data workflows, and interactive experiences.

Sai Kiran Reddy

I'm Sai Kiran Reddy, a Lead Technical Artist with experience spanning Unity, Python, and C#. I enjoy translating creative visions into robust pipelines, shipping reliable builds, and collaborating with designers and engineers to keep releases on track. I'm always exploring ways to fuse art and technology, from modular AI agents to computer vision models. I'm passionate about building scalable tools, data workflows, and interactive experiences.

Available to hire

I’m Sai Kiran Reddy, a Lead Technical Artist with experience spanning Unity, Python, and C#. I enjoy translating creative visions into robust pipelines, shipping reliable builds, and collaborating with designers and engineers to keep releases on track.

I’m always exploring ways to fuse art and technology, from modular AI agents to computer vision models. I’m passionate about building scalable tools, data workflows, and interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Technical Artist at Cusmat Technologies
January 1, 2023 - October 23, 2025
Owned the end-to-end asset workflow from intake through import, scene assembly, test, and final builds; maintained a single source of truth to keep designers and developers aligned. Built Python automation and CLIs that validated naming/scale, detected missing references, and handled batch operations (rename/reimport), reducing repetitive manual steps and rework. Contributed in C#: wired interaction logic, configured components and prefabs, prepared clean repro scenes, and unblocked engineers by packaging changes with clear notes and diffs. Improved runtime responsiveness via profiling and targeted fixes—simplified high-cost assets, tightened scene budgets, and verified improvements in representative test scenes on target devices. Facilitated weekly triage and planning with designers and engineers to align priorities, resolve blockers, and protect the release cadence. Shipped builds with concise documentation, change logs, and known-issues lists to make testing and stakeholder review
Lead Technical Artist at Cusmat Technologies
January 31, 2023 - October 26, 2025
Owned the end-to-end flow from asset intake through import, scene assembly, test, and final builds, maintaining checklists and a single source of truth to keep designers and developers in sync. Built Python automation and CLIs to validate naming/scale, detect missing references, and handle batch operations (rename/reimport), reducing repetitive manual steps and rework. Contributed in C#, wiring interaction logic, configuring components and prefabs, preparing clean repro scenes, and unblocking engineers by packaging changes with diffs and notes. Improved runtime performance through profiling and targeted fixes by simplifying high-cost assets and tightening scene budgets, verified improvements in representative test scenes on target devices. Facilitated weekly triage and planning with designers and engineers to align priorities and protect release cadence. Shipped builds with concise documentation, changelogs, and known-issues lists to streamline testing and stakeholder reviews.
Lead Technical Artist at Cusmat Technologies
January 31, 2023 - October 26, 2025
Owned the end-to-end flow from asset intake through import, scene assembly, test, and final builds; maintained checklists and a single source of truth so designers and developers worked in sync. Built Python automation and CLIs that validated naming/scale, detected missing references, and handled batch operations (rename/reimport), removing repetitive manual steps and reducing rework. Contributed in C#: wired interaction logic, configured components and prefabs, prepared clean repro scenes, and unblocked engineers by packaging changes with clear notes and diffs. Improved runtime responsiveness via profiling and targeted fixes—simplified high-cost assets, tightened scene budgets, and verified improvements in representative test scenes on target devices. Facilitated weekly triage and planning with designers and engineers to align priorities, resolve blockers, and protect the release cadence. Shipped builds with concise documentation, change logs, and known-issues lists to make testing

Education

Master of Artificial Intelligence at Monash University
February 1, 2023 - December 1, 2024
Bachelor of Technology in Mechanical Engineering at CVR College of Engineering
June 1, 2014 - June 1, 2018
Master of Artificial Intelligence at Monash University
February 1, 2023 - December 1, 2024
Bachelor of Technology in Mechanical Engineering at CVR College of Engineering
June 1, 2014 - June 1, 2018
Master of Artificial Intelligence at Monash University
February 1, 2023 - December 1, 2024
Bachelor of Technology in Mechanical Engineering at CVR College of Engineering
June 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Gaming, Education, Professional Services