I’m Christopher Saloum, a Lebanese 2D and 3D artist/animator with a strong foundation in character animation, visual storytelling, and production for film and games. I’ve worked across 3D character animation, 2D assets, and full pipeline tasks like modeling, rendering, compositing, and editing—always with a focus on clear acting, strong staging, and polished final outputs. I studied Computer Graphics and Animation at Notre Dame University–Louaize, where I achieved a GPA of 3.86 with the highest distinction and Dean’s List. Professionally, I’ve contributed to reanimation projects and remote game-content work, creating 3D/2D assets for gaming environments and promotional visuals while also handling critical creative tasks like character design, storyboarding, and sound/design support when needed.…

Christopher Saloum

I’m Christopher Saloum, a Lebanese 2D and 3D artist/animator with a strong foundation in character animation, visual storytelling, and production for film and games. I’ve worked across 3D character animation, 2D assets, and full pipeline tasks like modeling, rendering, compositing, and editing—always with a focus on clear acting, strong staging, and polished final outputs. I studied Computer Graphics and Animation at Notre Dame University–Louaize, where I achieved a GPA of 3.86 with the highest distinction and Dean’s List. Professionally, I’ve contributed to reanimation projects and remote game-content work, creating 3D/2D assets for gaming environments and promotional visuals while also handling critical creative tasks like character design, storyboarding, and sound/design support when needed.…

Available to hire

I’m Christopher Saloum, a Lebanese 2D and 3D artist/animator with a strong foundation in character animation, visual storytelling, and production for film and games. I’ve worked across 3D character animation, 2D assets, and full pipeline tasks like modeling, rendering, compositing, and editing—always with a focus on clear acting, strong staging, and polished final outputs.

I studied Computer Graphics and Animation at Notre Dame University–Louaize, where I achieved a GPA of 3.86 with the highest distinction and Dean’s List. Professionally, I’ve contributed to reanimation projects and remote game-content work, creating 3D/2D assets for gaming environments and promotional visuals while also handling critical creative tasks like character design, storyboarding, and sound/design support when needed.

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Language

English
Fluent
Arabic
Fluent
French
Fluent

Work Experience

QA Tester / Asset Creator at Temporal Games
November 1, 2023 - December 1, 2023
One of the first testers for their AI tool Verticle that generates 3D models, and I rendered its products into appealing promotional images.
QA Tester at Temporal Games
November 1, 2023 - December 1, 2023
One of the first testers for their AI tool Verticle that generates 3D models, and I rendered its products into appealing promotional images.
Animator / Re-Animation Project Contributor at Reanimated Project
July 1, 2023 - July 1, 2024
Worked on a large-scale project based in Australia with over 100 animators to reanimate episodes from old live-action TV shows; Japanese Spiderman Reanimated (2023) and Monkey Reanimated (2024). Both episodes were screened in Australia.
Animator at Reanimated Project
July 1, 2023 - July 1, 2024
Worked on a large-scale project based in Australia in which over 100 animators collaborated to re-animate episodes Japanese Spider-Man Reanimated (2023) and Monkey Reanimated (2024); episodes were screened in Australia.
2D/3D Animator at Nebula X Gaming
February 1, 2023 - April 1, 2023
Designed multiple 2D and 3D assets for a gaming environment including achievement badges and characters.
Asset Designer at Nebula X Gaming
February 1, 2023 - April 1, 2023
Designed multiple 2D and 3D assets for a gaming environment including achievement badges and characters.
3D/2D Assets Creator (Game Environment Assets) at Nebula X Gaming
January 1, 2023 - January 1, 2024
Produced 3D and 2D game assets for a gaming environment, including achievement badges and characters. Also supported early prototyping/production steps by working with an AI tool that generates 3D models and rendering assets into attractive promotional images.
3D Character Animation / Reanimator at Globelin’s Paris (Reanimated .auil / Remote, Australia)
January 1, 2023 - January 1, 2024
Reanimated and enhanced character-focused animation work, including 3D/2D asset work as part of collaborative projects. Supported the pipeline by refining animations and contributing reanimated assets for screening-ready outputs.
2D Animation and Short Film Production at Marsam Alhakhaya (Beirut, Lebanon)
January 1, 2023 - January 1, 2024
Created and contributed to 2D animation and short film production tasks including animation, storyboarding, illustration, character design, and editing. Worked as part of a small team to move projects from script to final animation and post work, supporting sound design and compositing to deliver cohesive final shots.

Education

Bachelor of Science at Notre Dame University - Louaize, Lebanon
September 1, 2021 - December 1, 2024
Lebanese Baccalaureate at Jesus and Mary School Rabweh, Lebanon
January 11, 2030 - July 1, 2021
Bachelor of Science at Notre Dame University - Louaize
September 1, 2021 - December 1, 2024
Bachelor of Science in Computer Graphics and Animation at Notre Dame University-Louaize
January 1, 2020 - January 1, 2024

Qualifications

Gobelins Paris Character Animation Summer School
July 1, 2023 - March 6, 2026
Character animation training at Gobelins Paris where I learned to improve my observation skills, acting, drawing and storytelling skills to elevate my character animations.
Marsam AlHakaya Program
September 1, 2024 - March 6, 2026
Intensive course including storyboarding, scriptwriting, concept art, 2D animation and sound design with a full production of an animated short film
Character Animation Summer School
July 1, 2023 - June 8, 2026
Marsam AlHakaya Program
September 1, 2024 - June 8, 2026
GPA 3.86, Highest Distinction, Dean’s List
January 1, 2021 - October 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Computers & Electronics