SG

Salvatore Gurzi

Available to hire

I’m Salvatore Gurzi, a dedicated game and software programmer with hands-on experience in Unreal Engine 5 and Unity 3D.

About

I’m Salvatore Gurzi, a dedicated game and software programmer with hands-on experience in Unreal Engine 5 and Unity 3D. I thrive in cross-disciplinary teams to deliver robust gameplay features, tooling, and efficient networking. I enjoy turning art and design ideas into playable, polished experiences and continuously optimizing performance and UX.

I hold a Bachelor in Computer Engineering from Politecnico di Torino and a Master in Computer Graphics from Pontifícia Universidade Católica do Rio de Janeiro. I’m fluent in Italian and English with intermediate Portuguese, and I’m comfortable with Python, C# and C++ toolchains. My focus is on creating immersive, reliable gameplay systems, tooling, and scalable architectures for cross‑platform projects.

  • Joined November 2025

Languages

  • ItalianFluent
  • EnglishFluent
  • PortugueseIntermediate
  • FrenchBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Unreal Engine Programmer · Reply GamesJul 2025 – Nov 2025 · 5 mos

Joined a team of 11 developers as game play and tool programmer, working in C++, Python, and Unreal Engine 5. Designed HUD panels, materials, and UI animations via UMG; created death pickup mechanics and parity features. Built a proxy tool using Python, C++, and batch scripts to aid artists in handling assets; contributed to gameplay features and tooling.

Unreal Programmer · Big ThingsFeb 2023 – Feb 2023 · 1 mo

Engaged in diverse projects with teams up to four members, focusing on cross‑platform gameplay and tooling for Unity 3D projects (PC, Android, VR, AR headsets). Implemented multiplayer functionalities using Photon and XR Interaction Toolkit; provided bug fixes, testing, and support for animation, movement, and avatar networking. Refactored asset delivery and UI to align with UX guidelines, and contributed to performance optimization by adjusting server calls and adding new features.

Education

Bachelor of Computer Engineering · Politecnico di Torino2015 – 2018
Master in Computer Graphics · Pontificia Universidade Católica do Rio de Janeiro2019

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