I’m Salvatore Gurzi, a dedicated game and software programmer with hands-on experience in Unreal Engine 5 and Unity 3D. I thrive in cross-disciplinary teams to deliver robust gameplay features, tooling, and efficient networking. I enjoy turning art and design ideas into playable, polished experiences and continuously optimizing performance and UX. I hold a Bachelor in Computer Engineering from Politecnico di Torino and a Master in Computer Graphics from Pontifícia Universidade Católica do Rio de Janeiro. I’m fluent in Italian and English with intermediate Portuguese, and I’m comfortable with Python, C# and C++ toolchains. My focus is on creating immersive, reliable gameplay systems, tooling, and scalable architectures for cross‑platform projects.

Salvatore Gurzi

I’m Salvatore Gurzi, a dedicated game and software programmer with hands-on experience in Unreal Engine 5 and Unity 3D. I thrive in cross-disciplinary teams to deliver robust gameplay features, tooling, and efficient networking. I enjoy turning art and design ideas into playable, polished experiences and continuously optimizing performance and UX. I hold a Bachelor in Computer Engineering from Politecnico di Torino and a Master in Computer Graphics from Pontifícia Universidade Católica do Rio de Janeiro. I’m fluent in Italian and English with intermediate Portuguese, and I’m comfortable with Python, C# and C++ toolchains. My focus is on creating immersive, reliable gameplay systems, tooling, and scalable architectures for cross‑platform projects.

Available to hire

I’m Salvatore Gurzi, a dedicated game and software programmer with hands-on experience in Unreal Engine 5 and Unity 3D. I thrive in cross-disciplinary teams to deliver robust gameplay features, tooling, and efficient networking. I enjoy turning art and design ideas into playable, polished experiences and continuously optimizing performance and UX.

I hold a Bachelor in Computer Engineering from Politecnico di Torino and a Master in Computer Graphics from Pontifícia Universidade Católica do Rio de Janeiro. I’m fluent in Italian and English with intermediate Portuguese, and I’m comfortable with Python, C# and C++ toolchains. My focus is on creating immersive, reliable gameplay systems, tooling, and scalable architectures for cross‑platform projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Italian
Fluent
English
Fluent
Portuguese
Intermediate
French
Beginner

Work Experience

Unreal Programmer at Big Things
February 1, 2023 - February 1, 2023
Engaged in diverse projects with teams up to four members, focusing on cross‑platform gameplay and tooling for Unity 3D projects (PC, Android, VR, AR headsets). Implemented multiplayer functionalities using Photon and XR Interaction Toolkit; provided bug fixes, testing, and support for animation, movement, and avatar networking. Refactored asset delivery and UI to align with UX guidelines, and contributed to performance optimization by adjusting server calls and adding new features.
Unreal Engine Programmer at Reply Games
July 1, 2025 - November 11, 2025
Joined a team of 11 developers as game play and tool programmer, working in C++, Python, and Unreal Engine 5. Designed HUD panels, materials, and UI animations via UMG; created death pickup mechanics and parity features. Built a proxy tool using Python, C++, and batch scripts to aid artists in handling assets; contributed to gameplay features and tooling.

Education

Bachelor of Computer Engineering at Politecnico di Torino
September 1, 2015 - March 1, 2018
Master in Computer Graphics at Pontificia Universidade Católica do Rio de Janeiro
February 1, 2019 - December 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

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