Hi, I’m Semen, a versatile 3D artist with over eight years of experience creating realistic and stylized characters, assets, and environments for games and product visuals. I’ve collaborated with remote teams across time zones to deliver high-quality work and keep production on track. I specialize in poly modeling, sculpting, retopology, texturing, and UV mapping, with strong attention to detail and a passion for visually rich storytelling. I enjoy shaping compelling characters and assets for immersive gameplay and engaging presentations.

Semen Bolotnikov

Hi, I’m Semen, a versatile 3D artist with over eight years of experience creating realistic and stylized characters, assets, and environments for games and product visuals. I’ve collaborated with remote teams across time zones to deliver high-quality work and keep production on track. I specialize in poly modeling, sculpting, retopology, texturing, and UV mapping, with strong attention to detail and a passion for visually rich storytelling. I enjoy shaping compelling characters and assets for immersive gameplay and engaging presentations.

Available to hire

Hi, I’m Semen, a versatile 3D artist with over eight years of experience creating realistic and stylized characters, assets, and environments for games and product visuals. I’ve collaborated with remote teams across time zones to deliver high-quality work and keep production on track.

I specialize in poly modeling, sculpting, retopology, texturing, and UV mapping, with strong attention to detail and a passion for visually rich storytelling. I enjoy shaping compelling characters and assets for immersive gameplay and engaging presentations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
English
Intermediate
Serbian
Intermediate

Work Experience

3D Artist at Mira Safety
October 20, 2024 - January 20, 2025
Created animated renders for product presentations, modeling protective equipment and components with texturing and animation.
3D Character Artist at Wizards' Council
August 20, 2024 - October 20, 2024
Designed a 24-piece miniature set for a board game, modeling in STL format for injection molding.
3D Character Artist at Revolve Games
April 20, 2024 - July 20, 2024
Developed stylized characters and accessories for a blockchain game, modeling in STL for injection molding; optimized production pipeline.
3D Character Artist at Dragon-Fly Studio
March 20, 2022 - April 20, 2024
Crafted 30+ stylized 3D characters and accessories for Fortnite, managing full production cycles; worked with environment assets for World of Warcraft; collaborated with remote teams across time zones using Jira and Slack.
3D Character Artist at Arcane Minis
October 20, 2021 - January 20, 2022
Modeled 10-piece miniature sets for a tabletop game in STL format for 3D printing.
Miniature Sculptor at Darrin Anderson Enterprises, LLC
April 20, 2020 - September 20, 2021
Produced a 50-piece miniature set for a fantasy board game, modeling in STL for injection molding; developed creative character designs.
Miniature Sculptor at Dungeons in a Box
July 20, 2020 - September 20, 2020
Created a 5-piece miniature set for a fantasy board game; improved print accuracy by 20% through detailed preparation.
Miniature Sculptor at Sky Castle Studios
October 20, 2019 - May 20, 2020
Sculpted and retopologized 20+ assets (weapons, armor, character parts) for the Hero Forge Editor; produced stylized 3D assets for tabletop gaming.
3D Product Artist at Mira Safety
October 1, 2024 - January 1, 2025
Created animated renderings for product presentations, modeling protective equipment and components with texturing and animation.
Miniature 3D Sculptor at Arcane Minis
October 1, 2021 - January 1, 2022
Sculpted 10-piece miniature set for a pirate tabletop game in STL for injection molding.
Miniature 3D Sculptor at Dungeon in a Box
July 1, 2020 - September 1, 2020
Created a 5-piece miniature set for a fantasy board game, modeling in STL for injection molding; improved print accuracy by 20% through detailed preparation.
3D Character Artist at Sky Castle Studios
October 1, 2019 - May 1, 2020
Sculpted and retopologized 20+ assets (weapons, armor, character parts) for the Hero Forge editor; enhanced asset library usability and contributed to World of Warcraft environment assets; collaborated with remote teams across time zones using Jira and Slack.

Education

Master of Design at Magnitogorsk State Technical University
September 1, 2012 - July 20, 2018
Master of Design at Magnitogorsk State Technical University
September 1, 2012 - July 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Manufacturing