I am a UC Irvine graduate with a B.S. in Computer Game Science, specializing in game development. I have hands-on experience with Unity and Unreal Engine, strong C++, C#, Python, and back-end skills, and I’ve contributed to published games through jams, coursework, and personal projects. I enjoy collaborating across design, art, and engineering to bring engaging experiences to life. Currently I work as a research assistant at USC, focusing on data gathered from literature reviews to identify trends, while continuing to build a software portfolio of games and tools. I have led student organizations, presented work at conferences, and continuously refine my craft through active involvement in the UCI VGDC and related projects, balancing leadership with hands-on development.

Samuel Hultman

I am a UC Irvine graduate with a B.S. in Computer Game Science, specializing in game development. I have hands-on experience with Unity and Unreal Engine, strong C++, C#, Python, and back-end skills, and I’ve contributed to published games through jams, coursework, and personal projects. I enjoy collaborating across design, art, and engineering to bring engaging experiences to life. Currently I work as a research assistant at USC, focusing on data gathered from literature reviews to identify trends, while continuing to build a software portfolio of games and tools. I have led student organizations, presented work at conferences, and continuously refine my craft through active involvement in the UCI VGDC and related projects, balancing leadership with hands-on development.

Available to hire

I am a UC Irvine graduate with a B.S. in Computer Game Science, specializing in game development. I have hands-on experience with Unity and Unreal Engine, strong C++, C#, Python, and back-end skills, and I’ve contributed to published games through jams, coursework, and personal projects. I enjoy collaborating across design, art, and engineering to bring engaging experiences to life.

Currently I work as a research assistant at USC, focusing on data gathered from literature reviews to identify trends, while continuing to build a software portfolio of games and tools. I have led student organizations, presented work at conferences, and continuously refine my craft through active involvement in the UCI VGDC and related projects, balancing leadership with hands-on development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Research Assistant at USC
January 1, 2025 - Present
Working data from a compilation of literature reviews to locate trends
Undergraduate Researcher at EVOKE Lab at UCI
January 1, 2024 - October 25, 2025
Worked with software used for data analysis, coding, and library navigation; First author of publishment to the ASIS&T Digital Library; Presented work at the California Sociological Association and ASIS&T Annual Meeting; Awarded by UCI’s Campus Wide Honors Colloquium for research contributions
Member at Video Game Development Club, UCI
January 1, 2024 - October 25, 2025
Finished seven quarter long projects in addition to projects completed as coursework; Refined a varied skillset native to Unity and Unreal Engine; Experienced full project workflows with flexible responsibilities and tight schedules
Founding President at Esports Club
January 1, 2020 - October 25, 2025
Navigated administrative channels to develop a new club representing student interests; Managed leadership, finances, itineraries, and planning of competitions between schools

Education

B.S. at University of California Irvine
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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