I am a UC Irvine graduate with a B.S. in Computer Game Science, specializing in game development. I have hands-on experience with Unity and Unreal Engine, strong C++, C#, Python, and back-end skills, and I’ve contributed to published games through jams, coursework, and personal projects. I enjoy collaborating across design, art, and engineering to bring engaging experiences to life.
Currently I work as a research assistant at USC, focusing on data gathered from literature reviews to identify trends, while continuing to build a software portfolio of games and tools. I have led student organizations, presented work at conferences, and continuously refine my craft through active involvement in the UCI VGDC and related projects, balancing leadership with hands-on development.
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