Available to hire
I’m a self-taught game developer with over 10 years of experience in C# and Unity, driven by curiosity and a love for understanding the core concepts behind tools and workflows. I enjoy turning ideas into practical, polished features through collaborative workflows and careful technical validation.
I thrive on taking projects from concept to production, leading cross-functional teams, and shipping reliable gameplay systems with a focus on code clarity and maintainability.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Game Programmer at Kraken Empire
May 1, 2025 - March 1, 2026Delivered major game features in Unity and C# over 6 months in a professional game studio, driving implementation through production integration. Built gameplay systems and mechanics, integrated Unity Analytics, and structured supporting logic and data for core features. Resolved production issues alongside technical and art teams to refine behaviour, polish integrations, and strengthen feature stability. Shipped player-facing functionality with a focus on code clarity, technical reliability, and milestone delivery.
Lead Game Developer at Cultural Association Erveca
October 1, 2023 - September 1, 2025Designed and developed Erveca end-to-end in Unity for over 10 years part time, taking the project from concept to playable production. Led development across five core areas: programming, team leadership, technical art, design, and 3D modelling. Defined tasks, priorities, and deliveries, aligning programming, art, and internship contributors to sustain project progress. Structured the codebase for rapid iteration, feature expansion, and efficient debugging throughout development.
Game Programmer at A la fresca studio
August 1, 2024 - May 1, 2025Implemented gameplay mechanics and C# gameplay logic in a production environment, bringing features to playable and integrable states. Fixed bugs, tuned behaviours, and validated technical changes to preserve stability and maintain production pace. Delivered tasks through collaborative workflows, version control, and shared codebase iteration in an active game development pipeline.
Education
Master's degree in Geology: Techniques and Applications at University of Zaragoza, Spain
October 1, 2019 - December 1, 2020Bachelor's degree in Geology at University of Salamanca, Spain
September 1, 2014 - July 1, 2018Course in Video Game Development with Unity 3D at State Foundation for Employment Training (FUNDAE)
June 1, 2025 - July 1, 2025Web Programming Languages & Database Management Systems (DBMS) at State Foundation for Employment Training (FUNDAE)
April 1, 2025 - June 1, 2025Video Game Development with Unity 3D at FUNDAE
June 1, 2025 - July 1, 2025Web Programming Languages & Database Management Systems (DBMS) at FUNDAE
April 1, 2025 - June 1, 2025Master's degree in Geology: Techniques and Applications at University of Zaragoza
October 1, 2019 - December 1, 2020Bachelor's degree in Geology at University of Salamanca
September 1, 2014 - July 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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