I am a dedicated and passionate software engineer with a love for game development. I have honed my skills in Unity and C#, and I thrive on challenging, creative opportunities. With hands-on experience in the field, I approach problems with curiosity, collaboration, and a focus on delivering high-quality results. I enjoy working in fast-paced teams, value clear communication, and stay committed to continuous learning and improvement to contribute effectively to any game or software project.

Roshan Pulani

I am a dedicated and passionate software engineer with a love for game development. I have honed my skills in Unity and C#, and I thrive on challenging, creative opportunities. With hands-on experience in the field, I approach problems with curiosity, collaboration, and a focus on delivering high-quality results. I enjoy working in fast-paced teams, value clear communication, and stay committed to continuous learning and improvement to contribute effectively to any game or software project.

Available to hire

I am a dedicated and passionate software engineer with a love for game development. I have honed my skills in Unity and C#, and I thrive on challenging, creative opportunities. With hands-on experience in the field, I approach problems with curiosity, collaboration, and a focus on delivering high-quality results.

I enjoy working in fast-paced teams, value clear communication, and stay committed to continuous learning and improvement to contribute effectively to any game or software project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Sinhala, Sinhalese
Advanced
English
Advanced

Work Experience

Trainee Game Developer at LithicsLab
April 20, 2025 - Present
Hands-on experience in game development using Unity and C#. Implemented gameplay mechanics, optimized player controls, ensured smooth transitions and responsiveness. Collaborated with the team to enhance UI design and improve the overall user experience, while assisting in troubleshooting and debugging. Followed best practices for clean, maintainable code and used Git for version control and collaboration.
Associate Game Developer at Botcalm
May 20, 2023 - October 2, 2025
Developed interactive web-based games using Unity and C#. Implemented responsive game mechanics, integrated backend and APIs, and enhanced UI design for smooth browser performance. Wrote clean, maintainable code and collaborated using Git for version control and team workflow.
Trainee Game Developer at Lithics Lab
April 1, 2025 - Present
Gained hands-on experience in game development using Unity and C#. Implemented various gameplay mechanics, optimized player controls, and ensured smooth transitions. Collaborated with the team to enhance UI design and improve the overall user experience, and assisted in troubleshooting and debugging. Followed best practices for clean, maintainable code and worked within a collaborative environment using Git for version control and project management.
Associate Game Developer at Botcalm
April 1, 2025 - October 1, 2025
Contributed to Island Rush – 1v1 multiplayer runner; assisted with gameplay prototyping, feature development, and bug fixing; collaborated with backend integration and QA.
Lead Game Developer / Tech Lead / Project Manager / QA Lead at Island Rush
April 1, 2025 - October 1, 2025
Led development of Island Rush, a 1v1 multiplayer runner. Designed and built racing tracks (City, Beach, Temple) with procedural obstacles, dynamic difficulty and power-ups. Owned core gameplay systems (controls, random generation, finish-line logic), mentored juniors, conducted interviews, coordinated backend integration, and led QA cycles; shipped the game on Android.
Lead Developer / Technical Lead / Project Manager / QA Lead at Island Rush
April 1, 2025 - December 1, 2025
Led the development of a 1v1 multiplayer runner, Island Rush. Responsibilities included designing racing tracks (City, Beach, Temple), implementing core gameplay, obstacle logic, and power-ups, managing end-to-end development, coordinating QA, and mentoring team members. Built and owned the live game pipeline, including backend integration and release cycles.

Education

GCE O/L at Royal College Horana
January 1, 2020 - January 1, 2021
Graduation Diploma in Software Engineering at Institute of Software Engineering, Panadura
February 1, 2024 - October 2, 2025
Game Development Mini Degree (GDM D) at Game Development Mini Degree
February 1, 2024 - October 2, 2025
Graduate Diploma in Software Engineering at Institute of Software Engineering, Panadura
February 20, 2024 - June 20, 2024
Graduate Diploma in Software Engineering at Institute of Software Engineering, Panadura
January 11, 2030 - December 20, 2025
Graduate Diploma in Software Engineering at Institute of Software Engineering Panadura
February 20, 2024 - June 20, 2024
Game Development Mini Degree (GDMD) at LithicsLab
November 20, 2024 - December 20, 2024
Graduate Diploma in Software Engineering at Institute of Software Engineering, Panadura
February 1, 2024 - June 1, 2024
Game Dev Mini Degree (GDM D) at Lithics Lab
November 1, 2024 - December 1, 2024

Qualifications

GCE O/L
January 1, 2020 - January 1, 2021
Introduction to UX Engineering
February 1, 2024 - October 2, 2025
ORM Concepts with JPA/Hibernate
February 1, 2024 - October 2, 2025
Database Management Systems
February 1, 2024 - October 2, 2025
Pastry and Bakery Course (Craft Level)
February 20, 2024 - June 20, 2024
Game Development Mini Degree
November 20, 2024 - December 20, 2024
Graduate Diploma in Software Engineering
February 20, 2024 - June 20, 2024
Pastry and Bakery Course (Craft Level)
February 20, 2024 - June 20, 2024
Game Development Mini Degree
November 20, 2024 - December 20, 2024
Game Development Mini Degree (GDM D)
November 20, 2024 - December 20, 2024
Graduate Diploma in Software Engineering
January 11, 2030 - December 20, 2025
O/L / G.C.E. (Sri Lanka)
January 11, 2030 - December 20, 2025

Industry Experience

Gaming, Software & Internet, Education, Professional Services, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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