Available to hire
Hi, I’m Sandro, a digital artist and concept illustrator focused on fantasy, surrealism, sci-fi, and horror. I craft immersive worlds for games, film, and print, from character design to environment storytelling. I aim to evoke mood, atmosphere, and narrative through lighting, color, and composition.
I have led art direction, designed game environments, and mentored students as an art tutor. I enjoy building visual systems and lore, delivering production-ready art that supports strong storytelling and memorable characters.
Experience Level
Expert
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Work Experience
Freelance Illustrator at Self-Employed
January 1, 2021 - October 26, 2025Created book covers, illustrations, and game art for various projects, including boardgame illustration and design for Hidden Galaxy and Cosmotronix.
2D Illustrator/Concept Artist at Golden Fox
January 1, 2025 - October 26, 2025Developed character and environment art, UI/UX and illustrations for the mobile game Guns & Fury.
Freelance Illustrator at Self-employed
January 1, 2021 - January 1, 2021Created book covers, illustrations, and game art for various projects.
2D Illustrator/Concept Artist at Golden Fox
January 1, 2025 - January 1, 2025Developed character and environment art, UI/UX and illustrations for the mobile game Guns & Fury.
2D Illustrator & Concept Artist at Golden Fox
February 1, 2021 - November 1, 2025Spearheaded character and environment art for the mobile game Guns & Fury. Designed intuitive UI/UX elements and crafted promotional illustrations to drive player engagement.
Art Tutor at Styx Digital Art School
May 1, 2021 - May 1, 2023Instructed students in fundamental and advanced digital art techniques. Guided students through comprehensive curriculum planning, focusing on painterly environment design and character creation.
Movie Production Designer & Art Director at Various Productions
January 1, 2016 - January 1, 2021Art Director for Paratruper (Kartofilm Production) and Bee Fall (Dir. Vajiko Chachkhiani); Set Decorator for Heart (Dir. Vajiko Chachkhiani) and Comets (Dir. Tamar Shavgulidze).
Freelance Illustrator & Game Artist at Self-Employed
January 1, 2018 - PresentLightcrawler mobile game assets: developing 2D visual assets including splash art, logos, and UI elements, with Unity integration for an upcoming PlayStore release. World-building & concept art for a dark fantasy project set in the 18th–19th century highlands. Board game illustration for Hidden Galaxy and Cosmotronix. Publishing & media: book covers and promotional artwork for independent projects.
Art Tutor at "Styx" Digital Art School
May 1, 2021 - May 1, 2023Instructed students in fundamental and advanced digital art techniques. Guided curriculum planning, focusing on painterly environment design and character creation.
Production Designer & Art Director at Various Productions
January 1, 2016 - January 1, 2021Led production design and art direction for multiple productions; served as Art Director for Paratruper and Bee Fall, and as Set Decorator for Heart and Comets.
Education
Bachelor of Arts in Movie Production Design at Tbilisi State Academy of Arts
January 1, 2012 - January 1, 2016Bachelor of Arts in Movie Production Design at Tbilisi State Academy of Arts
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Gaming, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
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Expert
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