I'm Sean Eric So, a game designer and collaborative technical team lead with experience spanning gameplay systems, UI/UX, and digital storytelling. I love creating meaningful digital experiences that spark joy, inspire imagination, and elevate user engagement through thoughtful, user-centered design. I'm passionate about using game design as a tool to improve the lives of others, leading cross-functional teams, building new game mechanics, and optimizing workflows to minimize bugs and merge conflicts through proactive collaboration and version control.

Sean Eric So

I'm Sean Eric So, a game designer and collaborative technical team lead with experience spanning gameplay systems, UI/UX, and digital storytelling. I love creating meaningful digital experiences that spark joy, inspire imagination, and elevate user engagement through thoughtful, user-centered design. I'm passionate about using game design as a tool to improve the lives of others, leading cross-functional teams, building new game mechanics, and optimizing workflows to minimize bugs and merge conflicts through proactive collaboration and version control.

Available to hire

I’m Sean Eric So, a game designer and collaborative technical team lead with experience spanning gameplay systems, UI/UX, and digital storytelling. I love creating meaningful digital experiences that spark joy, inspire imagination, and elevate user engagement through thoughtful, user-centered design.

I’m passionate about using game design as a tool to improve the lives of others, leading cross-functional teams, building new game mechanics, and optimizing workflows to minimize bugs and merge conflicts through proactive collaboration and version control.

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Experience Level

Language

English
Fluent

Work Experience

Code Engineering Lead and Technical Game Designer at Twin Forged Games
July 1, 2025 - Present
Designing and implementing core game play systems in Unity, leveraging state machines and object-oriented programming in the C# language to ensure modularity and scalability; building and balancing modular game play systems (combat mechanics, progression, and player interactions); leading across-functional team of developers, coordinating team communication, and setting sprint goals; building new game mechanics and optimizing collaboration workflows to minimize bugs and merge conflicts through effective Git version control.
Code Engineer Lead and Technical Game Designer at Twinforged Games
July 1, 2025 - Present
Designing and implementing core gameplay systems in Unity, leveraging state machines and object-oriented programming in C# to ensure modularity and scalability; Building and balancing modular gameplay systems (combat mechanics, progression, and player interactions); Leading a cross-functional team of developers, coordinating communication, and setting sprint goals; Building new game mechanics and optimizing collaboration workflows to minimize bugs and merge conflicts with Git version control; Balancing creative product direction with engineering constraints to ensure user-centric design and scalable architecture.
Lead and Technical Game Designer at Twin Forge Games
July 1, 2025 - Present
Lead across a cross-functional team of developers, coordinating team communication and sprint planning, and defining new game mechanics. Built and iterated on gameplay features while optimizing collaboration workflows to minimize bugs and merge conflicts using Git version control, balancing creative production with engineering constraints to ensure user-centric design and scalable architecture.
Code Engineering Lead and Technical Game Designer at Twinforged Games
July 1, 2025 - Present
Leading a cross-functional team to develop an original roguelike game in Unity. Designed scalable systems using state machines and object-oriented C# programming. Coordinated sprints, quality assurance testing, and Git version control to maintain technical stability across collaborative pipelines. Shaped user experience through iterative playtesting and balancing product vision with technical feasibility.
Product and Technology Intern at The Walt Disney Company (TWDC)
August 31, 2024 - September 11, 2025
Collaborated across product, design, and engineering to prototype interactive features and implement user feedback loops for Disney+ using Figma and iterative testing. Leveraged UI/UX principles and QA insights to develop a comprehensive Standard Operating Procedure for the REX system, an internal/external media request platform. Conducted quality assurance testing on a machine-learning-based speech recognition and transcription model, contributing to improved multilingual transcription accuracy of 94%.
Product and Technology Intern at The Walt Disney Company
August 31, 2024 - August 12, 2025
Leveraged UI/UX principles and quality assurance insights to develop comprehensive Standard Operating Procedure (SOP) documents for the REX system - a new internal and external media request platform, improving overall process clarity across teams. Designed and prototyped innovative interactive features for Disney+ tailored to Southeast Asia markets using Figma, driving engagement and supporting content marketing strategies. Conducted quality assurance testing and insight reporting for a newly developed machine learning speech recognition and transcription model, contributing to a 94% increase in multilingual transcription accuracy.
Product and Technology Intern at The Walt Disney Company (TWDC)
August 1, 2024 - September 11, 2025
Collaborated across product, design, and engineering to prototype interactive features and implement user feedback loops for Disney+ using Figma and iterative testing; Developed standard operating procedures for the REX media request platform; Conducted QA on a machine-learning-based speech recognition and transcription model, contributing to a 94% multilingual transcription accuracy improvement.
Public Affairs and Communications, Internal Communications Intern at Shanghai Disney Resort
September 30, 2023 - August 12, 2025
Developed UI/UX designs and launched event promotions on Cast+, the official SHDR Cast Members’ mobile application, driving a 98% participation rate during the Mid-Autumn event. Created promotional graphics, videos, and mobile-optimized content using Adobe Suite and Xiumi, improving internal content engagement by 30%. Collaborated cross-functionally with marketing and product teams to ensure timely delivery and consistent messaging.
Public Affairs and Communications Intern - Internal Communications at Shanghai Disney Resort (SHDR)
September 1, 2023 - September 11, 2025
Partnered with product and marketing teams to develop UI/UX designs for Cast+ event promotions; Achieved a 98% participation rate in the Mid-Autumn Lucky Draw campaign; Developed mobile-optimized UX designs for the Cast+ mobile app; Created animated graphics and promotional videos to support Cast+ initiatives.
Public Affairs and Communications Intern at Shanghai Disney Resort (SHDR)
September 1, 2023 - September 11, 2025
Partnered with product and marketing teams to develop UI/UX designs for event promotions on Cast+, the official SHDR Cast Members’ mobile app, driving a 98% participation rate in the Mid-Autumn Lucky Draw campaign. Created mobile-optimized UX using Adobe Creative Suite and Xiumi for article publications on Cast+. Designed animated graphics and promotional videos still in active use for Cast+ livestream features.
Public Affairs and Communications Intern (Internal Communications Intern) at Shanghai Disney Resort (SHDR)
July 1, 2023 - September 1, 2023
Partnered with product and marketing teams to develop UI/UX designs for event promotions on Cast+, the official SHDR Cast Members’ mobile application, driving a 98% participation rate during the Mid-Autumn lucky draw campaign. Developed mobile-optimized UX designs using Adobe Creative Suite and Xiumi for Cast+ articles and assets. Designed animated graphics and promotional videos for the Cast+ live stream feature.

Education

Bachelor of Science (B.S.) in Computer Science: Computer Game Design at University of California, Santa Cruz
January 1, 2021 - January 1, 2025
Bachelor of Science (B.S.) in Computer Science: Computer Game Design at University of California, Santa Cruz
January 1, 2021 - January 1, 2025
Bachelor of Science at University of California, Santa Cruz
January 1, 2021 - January 1, 2025
Bachelor of Science (B.S.) in Computer Science: Computer Game Design at University of California, Santa Cruz
January 1, 2021 - January 1, 2025

Qualifications

Dean's Honors List
January 1, 2021 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services