I am a motivated and detail-oriented software developer with over five years of experience in game development using Unity and C#. I design and deploy mobile and desktop applications with a focus on procedural world generation, bug diagnosis, and user engagement. I’m passionate about turning ideas into fun, polished experiences and I enjoy collaborating across teams to ship high-quality products. I thrive in fast-paced, time-sensitive environments and pride myself on delivering robust code and thoughtful UX. My strengths include clear communication, effective problem-solving, and a commitment to creating engaging player experiences through well-crafted gameplay, visuals, and interfaces.

Sebastian Latka

I am a motivated and detail-oriented software developer with over five years of experience in game development using Unity and C#. I design and deploy mobile and desktop applications with a focus on procedural world generation, bug diagnosis, and user engagement. I’m passionate about turning ideas into fun, polished experiences and I enjoy collaborating across teams to ship high-quality products. I thrive in fast-paced, time-sensitive environments and pride myself on delivering robust code and thoughtful UX. My strengths include clear communication, effective problem-solving, and a commitment to creating engaging player experiences through well-crafted gameplay, visuals, and interfaces.

Available to hire

I am a motivated and detail-oriented software developer with over five years of experience in game development using Unity and C#. I design and deploy mobile and desktop applications with a focus on procedural world generation, bug diagnosis, and user engagement. I’m passionate about turning ideas into fun, polished experiences and I enjoy collaborating across teams to ship high-quality products.

I thrive in fast-paced, time-sensitive environments and pride myself on delivering robust code and thoughtful UX. My strengths include clear communication, effective problem-solving, and a commitment to creating engaging player experiences through well-crafted gameplay, visuals, and interfaces.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer (Personal Project) at Rise of Anura
January 1, 2021 - Present
Designed and developed a unique frog character with engaging animations and interactions. Implemented procedural world generation to create dynamic and replayable environments. Developed AI-driven enemies and an immersive combat system for challenging gameplay. Created and integrated custom assets to enhance visual storytelling and bring the game world to life.
Game Developer at BlockyBounce
March 1, 2020 - August 1, 2020
Designed, developed, and published a 2D vertical platformer for Android and iOS. Created intuitive jump and directional movement controls, implemented enemy interactions, and integrated collectibles with an in-app leaderboard API. Connected Unity Ads and in-app purchases for ad removal and exclusive skins. Implemented overall game logic and optimized performance across devices.
Unity Mobile Developer at Adknown
August 1, 2025 - December 1, 2025
Developed 7 complete mobile games end-to-end within rapid development cycles. Led full-cycle game production from concept and gameplay design to asset creation, coding, testing, and deployment. Designed game art and UI/UX to maintain a cohesive visual identity and player-friendly interfaces.

Education

Diploma in Computer Programmer at Conestoga College
January 11, 2030 - December 29, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment