Semah Belhadj Dit Mdalsi
Unity & XR Developer specialized in industrial simulation, digital twins, and immersive training systems. Skilled in combining AI, IoT, and enterprise workflows to build high-performance cross-platform applications.
About
Unity & XR Developer specialized in industrial simulation, digital twins, and immersive training systems. Skilled in combining AI, IoT, and enterprise workflows to build high-performance cross-platform applications. Delivered production-grade platforms for energy, logistics, and aviation, including deployments in Japan and live demos at GITEX Dubai.
- 1 year's experience
- Joined December 2025
Skills· 5
Languages
- ArabicFluent
- FrenchAdvanced
- EnglishFluent
Industry experience
- Software & Internet
- Manufacturing
- Media & Entertainment
- Professional Services
- Transportation & Logistics
- Education
- Gaming
- Other
Work experience· 4 roles
Led full project lifecycle for AI-driven offshore simulation platform; coordinated across Unity development, 3D modeling, frontend, backend, and AI teams to deliver a web application; developed dynamic 3D visualizations and animations; integrated live telemetry via WebSocket; mapped to real-time AI scenarios for fishing operations; connected with data maps and 3D animations; technical stack included Unity, Photon PUN 2, Socket.IO, Vive, DeepL translation, etc.
Responsible for finalization and delivery of the IM Next Gen platform; deployed on-site for JERA in Tokyo (Jan–Mar 2025) supporting operations and maintenance for VR and Desktop versions; ensured system stability and production maintenance; end-to-end project management including bug fixes, feature development, performance tuning, environment prep (dev/stg/prod).
Built across-platform (VR and desktop) multiplayer app for industrial collaboration, monitoring and training including multilingual voice/chat with live translation, 3D avatars, shared whiteboard, AI assistant integration, and enterprise document workflow. Implemented secure XML-based editing of Word/Excel/PowerPoint inside Unity; supported on-site operations and maintenance; managed end-to-end project lifecycle (bug fixes, feature development, performance optimization, dev/stg/prod).
Education
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