I’m an engineering leader with 15+ years building high-performing teams and delivering scalable, reliable games, products, and platforms. I set technology and engineering strategy, translating business priorities into architecture and delivery plans, and I stay hands-on when it matters—from architecture reviews to production debugging and incident leadership. I’m focused on pragmatic AI adoption in engineering workflows, scaling platform and cloud systems, and improving operational reliability through monitoring, alerting, and disciplined on-call practices. I build clear ownership models, standardise ways of working, and partner closely with product and engineering leaders to deliver measurable outcomes. I’m energized by turning ambiguity into execution and by growing teams through coaching, coaching cycles, and structured reviews while maintaining delivery velocity.

Sergio A. De Vita

I’m an engineering leader with 15+ years building high-performing teams and delivering scalable, reliable games, products, and platforms. I set technology and engineering strategy, translating business priorities into architecture and delivery plans, and I stay hands-on when it matters—from architecture reviews to production debugging and incident leadership. I’m focused on pragmatic AI adoption in engineering workflows, scaling platform and cloud systems, and improving operational reliability through monitoring, alerting, and disciplined on-call practices. I build clear ownership models, standardise ways of working, and partner closely with product and engineering leaders to deliver measurable outcomes. I’m energized by turning ambiguity into execution and by growing teams through coaching, coaching cycles, and structured reviews while maintaining delivery velocity.

Available to hire

I’m an engineering leader with 15+ years building high-performing teams and delivering scalable, reliable games, products, and platforms. I set technology and engineering strategy, translating business priorities into architecture and delivery plans, and I stay hands-on when it matters—from architecture reviews to production debugging and incident leadership. I’m focused on pragmatic AI adoption in engineering workflows, scaling platform and cloud systems, and improving operational reliability through monitoring, alerting, and disciplined on-call practices.

I build clear ownership models, standardise ways of working, and partner closely with product and engineering leaders to deliver measurable outcomes. I’m energized by turning ambiguity into execution and by growing teams through coaching, coaching cycles, and structured reviews while maintaining delivery velocity.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Director of Engineering at Trailmix Games
April 1, 2024 - Present
Led engineering strategy and execution across teams, aligning budgets, outcomes, and delivery priorities. Stayed hands-on in production to review critical changes, debug high-impact issues, and support incident response. Improved operational maturity with stronger monitoring, alerting, and on-call practices. Standardised ownership boundaries and delivery processes to reduce unplanned work and increase predictability. Drove automation, tooling, and engineering standards to improve workflows. Increased release cadence and supported content updates for live ops. ReStructured Love & Pies engineering into four pods with clear ownership and managed budgets and vendor relationships. Led pragmatic adoption of AI in daily engineering work and partnered with executives on technical direction and long-term scalability. Helped define yearly and quarterly OKRs and drove follow-through through planning and coaching.
Freelance Engineer at Love & Pies (Trailmix Games) - Freelance
January 1, 2016 - October 1, 2025
Delivered end-to-end projects across web, mobile, desktop, and games, from prototype to launch and ongoing support. Owned architecture, build and release pipelines, and production readiness, working directly with stakeholders on scope and timelines. Built gameplay systems, UI, and internal tools using Unity, Unreal, and HTML5/WebGL stacks; languages included C#, C++, Python, Java, TypeScript, PHP, Rust, Node.js, and React. Worked on NDA projects across entertainment and brands, including a Jaguar Land Rover VR training project.
Senior Engineering Manager at Gram Games
January 1, 2022 - April 30, 2024
Built and shipped new Unity titles from the ground up and scaled the team across studios and time zones. Implemented Nakama for online and multiplayer features, and delivered core gameplay and multiplayer systems across Merge Kingdoms, Pirate Evolution, and Merge Magic. Ensured launch readiness and performance, and grew the engineering team from 1 to 15 across 3 studios. Introduced pod-based ownership, coordinated cross-functional roadmaps, and created reusable service packages to reduce duplicated effort. Led knowledge-sharing initiatives and transitioned engineering ownership for titles between teams and locations.
Lead Software Development Engineer at Gram Games
February 1, 2019 - December 31, 2021
Led architecture and delivery for multiple Unity-based board game adaptations, defined technical direction, and built reusable patterns and internal plugins. Integrated AI-driven gameplay components to improve opponent behavior and tuning. Managed day-to-day delivery with a small team, coordinating milestones and ensuring quality across projects.
Professor at Universidad Abierta Interamericana
March 1, 2017 - December 31, 2018
Taught undergraduate courses focused on practical software development for interactive and real-time applications. Created course content, labs, and assessments, and guided students through projects.
Lead Software Development Engineer at Jam City
May 1, 2017 - October 31, 2018
Led the transition of live games Panda Pop, Juice Jam, and Snoopy Pop from San Francisco to Buenos Aires, maintaining feature delivery, release cadence, and live ops. Spent extended on-site stints in San Francisco to document workflows and de-risk handovers. Maintained engineering operations during the transition, including pipelines, analytics instrumentation, on-call, and incident response. Maintained a biweekly release cadence across titles and contributed hands-on features and live ops configuration.
Lead Software Development Engineer at Widow Games
July 1, 2015 - May 31, 2017
Led engineering across Unity-based digital board game adaptations, owning core architecture and delivery. Established reusable patterns, tools, and plugins to improve consistency and speed. Developed neural-network-based gameplay AI and managed day-to-day delivery with a small team.
Senior Unity Developer at WANNABE VG
August 1, 2014 - July 31, 2015
Contributed to a console/PC Unity title and built internal tooling to accelerate advergame development. Took the product from implementation through production readiness, focusing on performance and quality.
Mid Level Unity Developer at The Whitebox
December 1, 2011 - April 1, 2014
Delivered Unity-based applications and prototypes, strengthening debugging and optimization practices. Built internal tooling to speed up development.
PL/SQL BI Developer at Oracle
September 1, 2011 - December 1, 2011
Built BI/reporting with PL/SQL and optimized data workflows to improve report timeliness and accuracy.
IT Technician at 5CA
June 1, 2010 - September 1, 2011
Provided end-user support, troubleshooting hardware/software issues, and maintaining workstation reliability and uptime.
Technician at Toshiba
April 1, 2010 - June 1, 2010
Performed device setup, diagnostics, and repairs; ensured quality checks and swift turnaround on service requests.
Technician at Cine Hoyts de Argentina
February 1, 2008 - April 1, 2010
Supported on-site technical operations; maintained equipment and resolved incidents to keep services running.
Freelance Engineer at Love & Pies
January 1, 2016 - October 1, 2025
Delivered end-to-end projects across web, mobile, desktop, and games; owned architecture, build, release pipelines, and production support; worked with Unity, Unreal, and web stacks; created reusable patterns and internal tooling; delivered NDA projects for entertainment, sports, and brands; led a Jaguar Land Rover VR training project.
Senior Developer at NOOZh FDV Solutions
April 1, 2014 - July 31, 2014
Built mobile/interactive apps; integrated third-party SDKs; optimized for performance and scalability.
BI Developer (PL/SQL) at Oracle
September 1, 2011 - December 31, 2011
Built BI/reporting with PL/SQL; optimized queries and data workflows to improve report timeliness and accuracy.
Toshiba Technician at Toshiba
April 1, 2010 - June 30, 2010
Performed device setup, diagnostics, and repairs; ensured quality checks and swift turnaround on service requests.

Education

Bachelor in Production of Simulators and Video games, Computer Games and Programming Skills at UAI - Universidad Abierta Interamericana
January 1, 2020 - December 31, 2021
University Technician in Video Game Development, Computer Games and Programming Skills at UAI - Universidad Abierta Interamericana
January 1, 2014 - December 31, 2016
Systems Engineer, Computer Software Engineering at Universidad Abierta Interamericana
January 1, 2010 - December 31, 2017
Electrical Technician with Industrial Electronics Orientation at Ing Luis A. Huergo E.T. Nº9
January 1, 2002 - December 31, 2007
Bachelor in Production of Simulators and Video games, Computer Games and Programming Skills at UAI - Universidad Abierta Interamericana
January 1, 2020 - December 31, 2021
University Technician in Video Game Development, Computer Games and Programming Skills at Universidad Abierta Interamericana
January 1, 2014 - December 31, 2016
Systems Engineer, Computer Software Engineering at Universidad Abierta Interamericana
January 1, 2010 - December 31, 2017
Electrical Technician with Industrial Electronics Orientation, Electrical and Electronics Engineering at Ing Luis A. Huergo E.T. Nº9
January 1, 2002 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Computers & Electronics