Hi, I'm Serif Cetinalp, an undergraduate computer science student at York University with a passion for game development and AI-driven systems. I enjoy crafting engaging gameplay mechanics and experimenting with procedural generation techniques using Unity and C# to create dynamic and replayable experiences. I have practical experience working with diverse technologies and tools, from embedded systems to real-time 3D animation. I love solving problems and collaborating in fast-paced Agile environments to deliver innovative projects that push the boundaries of interactive entertainment.

Serif Cetinalp

Hi, I'm Serif Cetinalp, an undergraduate computer science student at York University with a passion for game development and AI-driven systems. I enjoy crafting engaging gameplay mechanics and experimenting with procedural generation techniques using Unity and C# to create dynamic and replayable experiences. I have practical experience working with diverse technologies and tools, from embedded systems to real-time 3D animation. I love solving problems and collaborating in fast-paced Agile environments to deliver innovative projects that push the boundaries of interactive entertainment.

Available to hire

Hi, I’m Serif Cetinalp, an undergraduate computer science student at York University with a passion for game development and AI-driven systems. I enjoy crafting engaging gameplay mechanics and experimenting with procedural generation techniques using Unity and C# to create dynamic and replayable experiences.

I have practical experience working with diverse technologies and tools, from embedded systems to real-time 3D animation. I love solving problems and collaborating in fast-paced Agile environments to deliver innovative projects that push the boundaries of interactive entertainment.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Software Developer at Twenty Ninety Creative (Game Studio)
April 30, 2024 - July 17, 2025
Developed and optimized gameplay mechanics for Dead Flamingo in Unity (C#), enhancing performance and player interactions. Participated in rapid prototyping for undisclosed projects, improving iteration time using Unity and C#. Engaged in Agile Scrum meetings to define sprint goals and improve workflow efficiency. Researched and implemented innovative Game Development Techniques, contributing to project planning and execution.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate