Gameplay & Network Engineer for Horror and Multiplayer Games
Shailja Shrivastava
Published
I am a Gameplay and Multiplayer Developer with 9+ years of experience building immersive game systems using Unity and Unreal Engine.
My expertise includes:
• Multiplayer and co-op gameplay systems
• Gameplay programming and interaction systems
• Horror and atmospheric game development
• SDK integration and live game maintenance
• Build optimization and deployment workflows
• Steam-ready game production pipelines
• AI behaviors and gameplay mechanics
• Cross-platform development
I specialize in creating engaging gameplay experiences with a strong focus on player immersion, technical stability, and production-ready systems.
Recently, I have been developing psychological horror and co-op multiplayer experiences involving:
• Networked gameplay systems
• Replicated interactions
• Fear and tension mechanics
• Puzzle systems
• Cinematic atmosphere workflows
• Gameplay architecture and prototyping
I am comfortable working independently or within fast-paced remote teams, contributing from prototyping to release and post-launch support.
Skills:
Unity, Unreal Engine 5, C#, C++, Multiplayer Networking, Gameplay Systems, Steam Deployment, SDK Integration, AI Systems, Optimization, Git, Production Pipelines