am a Technical Game Designer and Systems Engineer with a Master’s in Visual Computing and a BS in Computer Gaming Science. I specialize in bridging the gap between creative design and rigorous C++ backend architecture. As the end-to-end developer for the commercially published Steam title “Shanghai 1920,” I engineered custom character controllers, dynamic inventory state machines, and branching narrative sequences. My expertise spans architecting complex AI behavior trees for multi-phase boss encounters to optimizing high-throughput visual pipelines that maintain a <2% error rate at a locked 210 FPS. Whether you need an optimized gameplay loop, robust API integrations, or automated data workflows, I build scalable systems that are both highly performant and designer-friendly.
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