I'm a creative producer, video editor, and multidisciplinary storyteller working across cinematic video, short-form content, sound design, and original music. My work tends to live where atmosphere and storytelling meet. I create surreal narrative pieces, experimental short films, cultural and fashion commentary, ambient visual experiences, and social-first video. I often work across the full production process. From concept development and writing through visual direction, editing, sound design, and final delivery. I also bring a background in quality and operations to creative production, which means I'm comfortable building structure around ambiguous ideas, managing complex workflows, maintaining consistency across assets, and carrying a concept from early direction through a finished piece. My independent work includes cinematic storytelling, music and ambient media, film curation, fashion commentary, and experimental digital projects. I'm especially interested in projects that need a strong point of view, thoughtful editing, atmosphere, and someone who can see both the creative idea and the system required to execute it.…

Sharnelle Guthrie

VerifiedPro

I'm a creative producer, video editor, and multidisciplinary storyteller working across cinematic video, short-form content, sound design, and original music. My work tends to live where atmosphere and storytelling meet. I create surreal narrative pieces, experimental short films, cultural and fashion commentary, ambient visual experiences, and social-first video. I often work across the full production process. From concept development and writing through visual direction, editing, sound design, and final delivery. I also bring a background in quality and operations to creative production, which means I'm comfortable building structure around ambiguous ideas, managing complex workflows, maintaining consistency across assets, and carrying a concept from early direction through a finished piece. My independent work includes cinematic storytelling, music and ambient media, film curation, fashion commentary, and experimental digital projects. I'm especially interested in projects that need a strong point of view, thoughtful editing, atmosphere, and someone who can see both the creative idea and the system required to execute it.…

Available to hire

I’m a creative producer, video editor, and multidisciplinary storyteller working across cinematic video, short-form content, sound design, and original music.

My work tends to live where atmosphere and storytelling meet. I create surreal narrative pieces, experimental short films, cultural and fashion commentary, ambient visual experiences, and social-first video. I often work across the full production process. From concept development and writing through visual direction, editing, sound design, and final delivery.

I also bring a background in quality and operations to creative production, which means I’m comfortable building structure around ambiguous ideas, managing complex workflows, maintaining consistency across assets, and carrying a concept from early direction through a finished piece.

My independent work includes cinematic storytelling, music and ambient media, film curation, fashion commentary, and experimental digital projects. I’m especially interested in projects that need a strong point of view, thoughtful editing, atmosphere, and someone who can see both the creative idea and the system required to execute it.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Independent Creative Producer & Director at House Remembrance
January 18, 2023 - Present
Develop and produce independent creative projects across cinematic video, experimental short film, ambient media, cultural commentary, and original music. Lead projects from early concept and visual development through editing, sound design, music, and final delivery. Create narrative and atmospheric work across projects including Subchannel 9, an original cinematic anthology combining speculative storytelling, worldbuilding, AI-assisted visual production, editing, and sound design; remembrance.ambient, original ambient music and visual pieces centered on memory, place, and interiority; and remembrance.cinema, curated film commentary exploring visual language, culture, and emotional themes. Produce social-first cultural and fashion content, including editorial short-form video that combines archival material, original commentary, music, pacing, and visual analysis. Build distinct visual identities and production systems across projects while adapting tools and workflows to the needs of each piece. Work across DaVinci Resolve, CapCut, FL Studio, and AI-assisted creative tools, with particular focus on visual continuity, atmosphere, narrative pacing, sound-image relationships, and carrying unconventional concepts through to finished work.

Education

BA, Psychology at Avila University
January 11, 2016 - January 17, 2020
Compositional Approaches to Film Scoring at Berklee College of Music
October 12, 2020 - December 18, 2020
Composing and Producing Electronic Music at Berklee College of Music
September 13, 2021 - December 17, 2021

Qualifications

Certified COPC Quality Manager
September 16, 2024 - September 28, 2029

Industry Experience

Media & Entertainment, Education, Professional Services, Gaming
    The Grounds: "Stay the Night" | AI-Assisted Micro-Drama Pilot
    Detective Etienne Thibodeaux is an original character I created for a 60-second cinematic micro-drama pilot. The pilot is called "The Grounds" and the episode is called "Stay the Night." I created this pilot for the 2026 Cantina Creator Challenge. Set in Seattle in 2070, the pilot introduces a sharply dressed detective investigating an isolated commune and a personal mystery connected to his missing mother. I developed the character, world, story concept, dialogue, visual direction, shot progression, editing, sound, and overall narrative structure within the constraints of Cantina's short-form production environment. The challenge required translating a larger story world into a self-contained one-minute pilot while maintaining character consistency, establishing atmosphere quickly, and ending with enough unresolved narrative tension to support a continuing series. The project demonstrates my approach to character development, speculative worldbuilding, short-form narrative structure, and adapting creative direction to the capabilities and limitations of an emerging production platform. Roles: Creative Producer • Writer • Creative Director • Video Editor • Sound Design…
    Dead Channel Cinema: Transmission 01 | Dark Ambient Audiovisual Experience
    Dead Channel Cinema is an original audiovisual series built around dark ambient music, cinematic environments, and the strange intimacy of being awake when most of the world is asleep. For Transmission 01, I developed the concept and visual direction, composed and arranged the original music, designed the atmospheric soundscape, and created the finished audiovisual experience. The sound combines layered drones, environmental texture, sparse melodic elements, effects, and careful mixing to create a piece intended for late-night focus, solitude, and immersive listening. The project explores how a minimal visual environment and evolving soundscape can sustain atmosphere over an extended runtime without relying on conventional narrative or constant visual stimulation. Roles: Creative Producer • Composer / Music Producer • Sound Designer • Video Editor…
    I Stayed Long Enough to See It | Experimental Music Film
    I Stayed Long Enough to See It is an original audiovisual piece combining cinematic imagery, music, sound, and surreal visual storytelling. I developed the project from concept through final production, shaping the visual language, narrative progression, editing, music, sound design, and final assembly. Rather than using dialogue or conventional exposition to carry the piece, I focused on atmosphere, visual motifs, pacing, and the relationship between sound and image to create an emotional narrative. The project is part of my broader exploration of memory, interiority, transformation, and the ways music and imagery can communicate ideas that don't necessarily need to be explained literally. Roles: Creative Producer • Creative Director • Video Editor • Composer / Music Producer…
    remembrance.ambient | Original Music & Cinematic Visual Storytelling
    remembrance.ambient is an ongoing audiovisual project exploring memory, place, longing, and interior life through original ambient music and cinematic imagery. I develop each piece as a complete audiovisual work, composing and arranging the music alongside the visual narrative rather than treating sound as an element added after the edit. My process includes concept development, visual direction, video editing, sound design, mixing, pacing, and final assembly. The series often relies on atmosphere, architectural and environmental imagery, restrained movement, and carefully timed visual transitions to create emotional narrative without relying heavily on dialogue. Role: Creative Producer, Video Editor, Composer, Sound Designer…
    90s Runway | Fashion & Cultural Short Form Editing
    90s Runway is a short-form editorial series examining the movement, performance, styling, and personality of 1990s runway fashion. Rather than simply reposting archival runway footage, I restructure source material through selective cuts, pauses, slow motion, repetition, commentary, and music to draw attention to details viewers might otherwise miss. Such as how a model controls fabric, changes pace, uses posture, or creates a distinct moment at the end of the runway. I developed the series concept and visual identity and handle research, editorial framing, video editing, pacing, music selection/original music, graphics, and publishing. The project is designed specifically for short form viewing while retaining an editorial point of view rather than relying solely on trend-driven clipping. Role: Creative Producer, Video Editor, Digital Producer…
    What Once Was Isn't Lost | Experimental Music Film
    What Once Was Isn't Lost is an original experimental audiovisual piece exploring repetition, pressure, memory, and the feeling of trying to recover something that has been obscured rather than destroyed. I developed the visual concept, edited the film, composed the original music, recorded and incorporated spoken voiceover, and designed the relationship between image, sound, rhythm, and recurring visual motifs. The piece combines cinematic and surreal imagery with mechanical repetition and moments of visual disruption, allowing the sound design and edit to carry much of the narrative rather than relying on conventional exposition. The project reflects the kind of work I'm particularly drawn to: atmospheric pieces in which music, editing, visual language, and storytelling are developed together rather than treated as separate production stages. Role: Creative Producer, Director, Video Editor, Composer / Sound Designer…
    Trip to the Governor's Mansion | Cinematic Sci-Fi Short
    Trip to the Governor's Mansion is a 3 minute speculative sci-fi short created as an episode of Subchannel 9, an original anthology series built around strange broadcasts, forgotten places, and stories that feel as though they've been recovered from somewhere else. Set in 2070, the film follows three friends exploring an abandoned governor's mansion before discovering that the building itself is concealing something much larger beneath the earth. I developed the project from concept through final production, including story development, character and environment direction, AI assisted visual production, shot sequencing, continuity, editing, voiceover direction, sound design, and final assembly. A major production challenge was maintaining a coherent visual world and sense of physical progression across individually generated shots, particularly through the mansion's transformation and final escape sequence. The finished piece uses restrained dialogue, environmental sound, pacing, and increasingly surreal imagery to move from nostalgic exploration into large-scale cosmic horror without losing the intimacy of the three-character story. Role: Creative Producer, Director, Video Editor, Sound Designer Tools: DaVinci Resolve / CapCut + AI assisted visual production…