Hi! I’m Shawn Futeran, a Waterloo-based game developer with a passion for crafting engaging gameplay and thoughtful player experiences. I love turning ideas into polished prototypes and shipping games that are fun, accessible, and replayable. I’m comfortable with Python, Unity, Git, and UI/UX planning, and I enjoy collaborating with cross-functional teams to bring concepts to life. When I’m not coding, I’m sketching pixel art or refining game flow to improve immersion.

Shawn Futeran

Hi! I’m Shawn Futeran, a Waterloo-based game developer with a passion for crafting engaging gameplay and thoughtful player experiences. I love turning ideas into polished prototypes and shipping games that are fun, accessible, and replayable. I’m comfortable with Python, Unity, Git, and UI/UX planning, and I enjoy collaborating with cross-functional teams to bring concepts to life. When I’m not coding, I’m sketching pixel art or refining game flow to improve immersion.

Available to hire

Hi! I’m Shawn Futeran, a Waterloo-based game developer with a passion for crafting engaging gameplay and thoughtful player experiences. I love turning ideas into polished prototypes and shipping games that are fun, accessible, and replayable.

I’m comfortable with Python, Unity, Git, and UI/UX planning, and I enjoy collaborating with cross-functional teams to bring concepts to life. When I’m not coding, I’m sketching pixel art or refining game flow to improve immersion.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent
Russian
Fluent

Work Experience

Independent Game Developer at Shadow Protocol
March 1, 2025 - March 31, 2025
Design and development of an original secret-agent themed game featuring multi-story-driven missions, intricate puzzles, and soundtrack management. Implemented game architecture using Python and Pygame; built smooth level progression, hidden codes, and interactive dialogues; managed all aspects of the project lifecycle from design to Steam release.
Independent Game Developer at Zombie Smash
June 1, 2025 - August 27, 2025
Designed and developed a fast-paced arcade survival game featuring relentless waves of zombies, escalating challenges, and replayable gameplay. Built full game architecture with efficient game loop design, progression mechanics, and power-up system to ensure engaging, responsive controls. Created five uniquely crafted levels with new obstacles, surprises, and increasing intensity to test timing and strategy. Implemented power-up and upgrade mechanics and crafted a pixel-art visual aesthetic.
First-Year Representative (Outreach Team) at Laurier Computing Society
January 2, 2025 - April 2, 2025
Represented first-year computer science students on the Outreach Team, contributing to planning and discussions on student engagement. Promoted and supported computing events on campus, helping to drive participation and community.
Stocker & Cashier at Bulk Barn
June 1, 2022 - September 2, 2024
Performed diverse responsibilities as stocker and cashier, ensuring efficient store operations and excellent customer service. Delivered reliable customer support at checkout, handling transactions accurately and quickly. Assisted customers with product knowledge, dietary information, and locating items. Maintained cleanliness and store standards. Adapted to multiple roles in a fast-paced retail environment.

Education

Bachelor of Science in Computer Science at Wilfrid Laurier University
January 11, 2030 - March 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment