Hello! I'm Muhammad Shazry Bin Sidek, a passionate software engineer and game developer specializing in C++ and engine programming. I enjoy building high-performance game engines and delivering fluid gameplay experiences. I thrive in collaborative teams and always focus on quality and user satisfaction. I hold a Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology (2017–2022) and a Diploma in Games Design and Development from Singapore Polytechnic (2012–2015). My experience includes implementing customer-specific features in C++, integrating hardware components, and prototyping gameplay systems that engage players. In my spare time, I explore AI and ML techniques to push the boundaries of gameplay and production workflows.

Muhammad Shazry Bin Sidek

Hello! I'm Muhammad Shazry Bin Sidek, a passionate software engineer and game developer specializing in C++ and engine programming. I enjoy building high-performance game engines and delivering fluid gameplay experiences. I thrive in collaborative teams and always focus on quality and user satisfaction. I hold a Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology (2017–2022) and a Diploma in Games Design and Development from Singapore Polytechnic (2012–2015). My experience includes implementing customer-specific features in C++, integrating hardware components, and prototyping gameplay systems that engage players. In my spare time, I explore AI and ML techniques to push the boundaries of gameplay and production workflows.

Available to hire

Hello! I’m Muhammad Shazry Bin Sidek, a passionate software engineer and game developer specializing in C++ and engine programming. I enjoy building high-performance game engines and delivering fluid gameplay experiences. I thrive in collaborative teams and always focus on quality and user satisfaction.

I hold a Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology (2017–2022) and a Diploma in Games Design and Development from Singapore Polytechnic (2012–2015). My experience includes implementing customer-specific features in C++, integrating hardware components, and prototyping gameplay systems that engage players. In my spare time, I explore AI and ML techniques to push the boundaries of gameplay and production workflows.

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Malay
Fluent

Work Experience

Software Engineer at BE Semiconductor Industries N.V. (Besi)
June 30, 2024 - October 25, 2025
Implemented customer-specific features using Object-oriented programming in C++, enhancing software functionality and user satisfaction. Utilized Git for version control, ensuring efficient collaboration and maintaining code integrity in a team environment. Developed and tested software on Linux platforms, optimizing performance and ensuring compatibility with various systems. Conducted feasibility assessments for new features, providing accurate estimates that informed project timelines and resource allocation. Resolved bugs in the software, improving stability and user experience while reducing downtime by 20%. Optimized algorithms, resulting in a 30% increase in processing speed and overall software performance. Integrated various hardware components and modules into the software, ensuring seamless operation and enhancing product capabilities. Collaborated effectively as part of a team, contributing to successful project deliveries while also demonstrating strong individual initiati
Game Programmer / Designer at Digital Dream
September 30, 2021 - October 25, 2025
Developed immersive interactive mixed reality projection systems using Unity and Unreal Engine. Collaborated in cross-functional teams and independently to design and implement game mechanics and systems, leading to a seamless integration of gameplay features. Created and iterated prototypes to test and refine innovative concepts, resulting in a streamlined development process and improved project outcomes. Conducted quality testing on colleagues' work, providing constructive feedback and actionable improvement suggestions, which increased overall project quality and team productivity. Focused on optimizing algorithms for efficiency, significantly reducing processing time and improving performance across multiple game projects.

Education

Bachelor of Science at DigiPen Institute of Technology
January 1, 2017 - December 31, 2022
Diploma at Singapore Polytechnic
January 1, 2012 - December 31, 2015

Qualifications

Data Science Bootcamp
January 1, 2021 - October 25, 2025

Industry Experience

Gaming, Software & Internet