Hello! I’m Muhammad Shazry Bin Sidek, a passionate software engineer and game developer specializing in C++ and engine programming. I enjoy building high-performance game engines and delivering fluid gameplay experiences. I thrive in collaborative teams and always focus on quality and user satisfaction.
I hold a Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology (2017–2022) and a Diploma in Games Design and Development from Singapore Polytechnic (2012–2015). My experience includes implementing customer-specific features in C++, integrating hardware components, and prototyping gameplay systems that engage players. In my spare time, I explore AI and ML techniques to push the boundaries of gameplay and production workflows.
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