I am a 3D Animator and Game Developer specializing in gameplay-driven animation for real-time engines. I’ve built and refined keyframe workflows, integrated motion capture, and implemented animation systems in Unreal Engine and Unity to deliver responsive and immersive player experiences. I thrive on turning design ideas into polished, performative animation pipelines. Working both independently and within Agile teams, I’ve designed UI and gameplay flows, optimized real-time performance, and collaborated across disciplines to ship features that feel right for players.

Yousef Ibrahim

I am a 3D Animator and Game Developer specializing in gameplay-driven animation for real-time engines. I’ve built and refined keyframe workflows, integrated motion capture, and implemented animation systems in Unreal Engine and Unity to deliver responsive and immersive player experiences. I thrive on turning design ideas into polished, performative animation pipelines. Working both independently and within Agile teams, I’ve designed UI and gameplay flows, optimized real-time performance, and collaborated across disciplines to ship features that feel right for players.

Available to hire

I am a 3D Animator and Game Developer specializing in gameplay-driven animation for real-time engines. I’ve built and refined keyframe workflows, integrated motion capture, and implemented animation systems in Unreal Engine and Unity to deliver responsive and immersive player experiences. I thrive on turning design ideas into polished, performative animation pipelines. Working both independently and within Agile teams, I’ve designed UI and gameplay flows, optimized real-time performance, and collaborated across disciplines to ship features that feel right for players.

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Language

English
Fluent

Work Experience

Election Official (Poll Worker) at Elections Canada
January 1, 2025 - Present
Played a key role in facilitating a smooth and organized federal election process at local polling stations. Delivered respectful, non-partisan service to a diverse public, fostering trust in the electoral system. Maintained accuracy and composure in a high-responsibility environment, contributing to the integrity of election operations.
Tutor at Self-Employed
October 1, 2021 - April 1, 2023
Worked closely with high-school students struggling with Computer Science, Physics, Calculus, & Honors Chemistry. Provided help needed to excel in their courses and prepare for exams, and taught classes on game development.
Soccer Coach at Mundial FC / OISC / Local Schools
January 1, 2015 - December 31, 2018
Coached youth teams (U10/11, U13/14) and led training sessions, developing team strategies with a focus on mentorship and sportsmanship. Managed diverse teams, resolved conflicts, and motivated players, strengthening leadership and communication.
Cashier & Cook at Central Bergham
January 1, 2018 - December 31, 2021
Delivered fast, friendly service and coordinated kitchen prep in a high-pressure environment. Demonstrated time management, customer service, and teamwork.
Mobile Phone Technician at Self-Employed
January 1, 2015 - December 31, 2017
Diagnosed and repaired devices for clients, providing dependable service and clearly communicating technical solutions to non-technical customers.
3D Animator / Gameplay Animation Designer at SHXDW Labs
January 1, 2025 - Present
Designed and implemented gameplay animation systems using Unity Animator Controller, including state machines and blend trees. Created and integrated keyframe animations for player movement, combat, and interactions. Applied IK rigging and root motion to improve realism and responsiveness of character movement. Built and implemented all animation systems independently, handling rigging, animation, and in-engine integration. Developed responsive animation logic to enhance player feedback and immersion. Optimized animation workflows for real-time performance and smooth transitions. Implemented animation systems to support FPS gameplay mechanics and player control responsiveness.
System Developer / 3D Artist & Animator – Unreal Engine at Astral Water Productions
September 1, 2023 - December 1, 2024
Designed and implemented 90% of the game’s UI, focusing on usability, clarity, and player experience. Created and integrated 3D assets and animations to support gameplay and visual immersion. Contributed to animation and asset pipelines, ensuring smooth integration into the game environment. Collaborated in a 14-member Agile team, participating in sprint planning, stand-ups, and production workflows. Optimized systems and workflows, contributing to a 40% improvement in performance. Applied strong problem-solving and debugging skills to refine both technical systems and in-game features. Supported underlying systems and tools to ensure stable and efficient real-time performance.
Game Developer / UI & Animation Developer at Productivity Coach App
January 1, 2026 - December 1, 2026
Independently designed and developed a full application from the ground up, including frontend, backend, and UI systems. Designed and implemented interactive UI and UI animations, improving user experience and responsiveness. Created smooth and intuitive animation flows for user interactions, enhancing visual feedback and usability. Built and optimized real-time systems, improving overall performance by 30%. Applied strong problem-solving and debugging skills to ensure system stability and consistency. Developed scalable systems and workflows to support long-term performance and maintainability. Managed the full development lifecycle, including design, implementation, testing, and deployment. Applied animation principles such as timing, spacing, and responsiveness to UI interactions.

Education

Advanced Diploma at Algonquin College
January 11, 2030 - December 1, 2024
Advanced Diploma in Game Development at Algonquin College
September 1, 2021 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Government, Software & Internet, Media & Entertainment