Hi, I'm Shehzad Saleem, a senior game engineer with 10+ years of experience building and shipping live multiplayer and mobile games using Unity and C#. I specialize in architecting scalable multiplayer systems, live-service backends, and AI-powered gameplay experiences, while mentoring teams and fostering engineering excellence.\n\nI lead cross-functional teams across iOS, Android, and WebGL, optimize performance, and drive end-to-end feature delivery from design through post-launch maintenance. I'm passionate about practical AI integration, performance profiling, and reusable frameworks that accelerate delivery across studios.

Shehzad Saleem

Hi, I'm Shehzad Saleem, a senior game engineer with 10+ years of experience building and shipping live multiplayer and mobile games using Unity and C#. I specialize in architecting scalable multiplayer systems, live-service backends, and AI-powered gameplay experiences, while mentoring teams and fostering engineering excellence.\n\nI lead cross-functional teams across iOS, Android, and WebGL, optimize performance, and drive end-to-end feature delivery from design through post-launch maintenance. I'm passionate about practical AI integration, performance profiling, and reusable frameworks that accelerate delivery across studios.

Available to hire

Hi, I’m Shehzad Saleem, a senior game engineer with 10+ years of experience building and shipping live multiplayer and mobile games using Unity and C#. I specialize in architecting scalable multiplayer systems, live-service backends, and AI-powered gameplay experiences, while mentoring teams and fostering engineering excellence.\n\nI lead cross-functional teams across iOS, Android, and WebGL, optimize performance, and drive end-to-end feature delivery from design through post-launch maintenance. I’m passionate about practical AI integration, performance profiling, and reusable frameworks that accelerate delivery across studios.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Urdu
Fluent
English
Advanced

Work Experience

Lead Mobile Developer at Software Alliance
August 1, 2019 - Present
Led multiple game and app projects; strategized and implemented features leveraging IDEs, AI/VR concepts, and modern tech stacks. Drove delivery of high-quality mobile products on iOS and Android.
Hyper Casual Game Developer at The Gaminators Group
February 1, 2019 - July 31, 2019
Designed and developed reusable software components; created rapid prototypes for hyper-casual games; wrote test plans and scripts to remove redudancy and improve pipelines.
Junior Game Developer at Eventual Solutions
December 1, 2016 - January 31, 2019
Gained hands-on experience with Unity, C#, and JavaScript; built small casual games with core game logic; pitched new ideas and shipped games to Google Play.
App Developer at Play Sailing
July 1, 2021 - Present
Shipping across multiple platforms (iOS, Android, WebGL) using Unity; contributed to cross-platform mobile game development and integration.
Game Developer at Chase Race e-Sport
November 1, 2019 - November 30, 2019
Implemented multiplayer gameplay using Photon Unity Networking (PUN); managed lobby, player joins, and race logic; designed gameplay flow and balance.
Lead Game Engineer (Unity / C#) at Software Alliance
August 1, 2019 - Present
Spearheaded engineering of 6+ live Unity titles across iOS, Android, and WebGL; owned gameplay systems end-to-end from design through post-launch maintenance; mentored 5+ engineers; architected cross-platform multiplayer using PUN2, Photon Fusion, and Mirror Networking; optimized rendering and memory usage; maintained live products with strong ratings; integrated multilingual AI learning game with Whisper, LLMs, ElevenLabs voice synthesis, and real-time lip-sync across 3 languages.
Game Developer at Logicon
June 1, 2018 - February 1, 2019
Crafted 3+ game products from scratch; implemented progression mechanics, combat logic, and state management; delivered 2 titles with client sign-off on first review; produced 4 client-facing cinematics using Cinemachine, Timeline, and Animator Blend Trees.

Education

Bachelor of Science in Computer Science at University of Sargodha
January 11, 2030 - January 1, 2012
Bachelor of Science in Computer Science (BSCS) at University of Sargodha
January 1, 2012 - January 1, 2016

Qualifications

Unity Certified Professional: Programmer
January 11, 2030 - June 9, 2026
iOS & Swift — The Complete iOS App Development Bootcamp
January 11, 2030 - June 9, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services