Hi, I’m Shivani Vinayak Pednekar, a 3D animator and generalist with over four years of experience creating 3D animations, product visuals, and social media video content for brands and digital platforms. I specialize in Blender, Maya, and Unreal Engine, focusing on real-time rendering, visual storytelling, and delivering high-quality work fast. I love building explainer-style animations and interactive environments that boost engagement and communication. I’ve translated briefs into storyboards, environments, and final rendered visuals, and I enjoy guiding peers as a teaching assistant while continuing to push creative boundaries.

Shivani Vinayak Pednekar

Hi, I’m Shivani Vinayak Pednekar, a 3D animator and generalist with over four years of experience creating 3D animations, product visuals, and social media video content for brands and digital platforms. I specialize in Blender, Maya, and Unreal Engine, focusing on real-time rendering, visual storytelling, and delivering high-quality work fast. I love building explainer-style animations and interactive environments that boost engagement and communication. I’ve translated briefs into storyboards, environments, and final rendered visuals, and I enjoy guiding peers as a teaching assistant while continuing to push creative boundaries.

Available to hire

Hi, I’m Shivani Vinayak Pednekar, a 3D animator and generalist with over four years of experience creating 3D animations, product visuals, and social media video content for brands and digital platforms. I specialize in Blender, Maya, and Unreal Engine, focusing on real-time rendering, visual storytelling, and delivering high-quality work fast.

I love building explainer-style animations and interactive environments that boost engagement and communication. I’ve translated briefs into storyboards, environments, and final rendered visuals, and I enjoy guiding peers as a teaching assistant while continuing to push creative boundaries.

See more

Language

English
Fluent

Work Experience

3D Motion Designer at RIT Digital & Social Media Projects
January 1, 2024 - December 31, 2025
Conceptualized and executed digital campaigns by translating creative briefs into storyboards, mockups, and motion; Created 30–60 second 3D animated explainer videos using Blender and After Effects, improving clarity of visual storytelling and audience engagement; Developed storyboards and scene transitions; Designed and built 2+ 3D environments per project; Managed end-to-end production pipeline with planning, animation, and final delivery within defined timelines; Defined production timelines and revision cycles; Produced short-form cutdowns; Delivered client-ready outputs; Incorporated multiple revision rounds to refine quality.
3D Generalist at Magic Spell Studios, RIT
June 1, 2023 - August 31, 2023
Produced 3D animations and motion graphics using Maya and After Effects, improving visual storytelling for digital campaigns; Built environment assets and scene compositions, enhancing realism and scene continuity; Applied lighting, rendering, and compositing workflows, delivering polished final outputs; Interpreted creative direction and reference materials, aligning outputs with project expectations; Integrated feedback and revision rounds, improving final visual quality.
Graduate Assistant – Animation at RIT
January 1, 2024 - December 31, 2025
Guided students in storyboarding and animation workflows, improving project structure and output quality; Supported hands-on production problem solving, reinforcing structured animation pipelines.
Director / 3D Lead at Hugs and Hues
January 1, 2024 - December 31, 2025
Directed and produced a story-driven 3D animation, managing full production pipeline from storyboard to final render; Developed storyboards and scene planning, improving pacing and narrative clarity; Designed multiple 3D environments, supporting transitions and visual storytelling; Structured timeline, milestones, and revision process, ensuring consistent project progress; Delivered final animation with iterative refinement and feedback integration.
Director / 3D Lead (Project: Hugs and Hues) at Hugs and Hues
August 1, 2024 - December 30, 2025
Directed and produced a story-driven 3D animation, managing full production pipeline from storyboard to final render. Developed storyboards and scene planning, improving pacing and narrative clarity. Designed multiple 3D environments, supporting transitions and visual storytelling. Structured timeline, milestones, and revision process, ensuring consistent project progress. Delivered final animation with iterative refinement and feedback integration.
3D Motion Designer at RIT Student Life
January 1, 2024 - December 1, 2025
Created 20+ 3D animations and social media video content per month for brand campaigns, increasing engagement by 60%. Developed explainer-style animations and interactive environments to improve messaging clarity and audience interaction. Translated briefs into storyboards, environments, and final rendered visuals. Managed full production pipeline from concept to delivery with fast turnaround.
Graduate Teaching Assistant – Animation at Rochester Institute of Technology
January 1, 2024 - December 1, 2025
Guided 30+ students in 3D animation and real-time workflows using Maya and Unreal Engine; improved project quality through technical support and structured feedback.
3D Generalist at Magic Spell Studios
June 1, 2023 - August 1, 2023
Built 3D assets, environments, and animations using Blender and Maya for interactive projects; applied lighting, rendering, and compositing to produce client-ready visuals; optimized assets and improved animation quality through feedback and iteration.

Education

MFA, 3D Animation at Rochester Institute of Technology
January 1, 2022 - December 1, 2025
MFA in 3D Animation at Rochester Institute of Technology
January 1, 2022 - December 31, 2025
Master of Fine Arts (MFA) in 3D Animation at Rochester Institute of Technology
January 1, 2022 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet
    uniE608 3D Animation Demo Reel
    A curated demo reel showcasing my work in 3D animation, motion design, and real-time environments across social media, storytelling, and interactive projects. This reel includes a range of work from short-form social media animations to environment design and cinematic sequences. The focus is on clear visual storytelling, strong composition, and production-ready output. Key highlights: 3D animations created for social media and brand campaigns Product-style visuals and explainer-style motion content Environment design and lighting for cinematic scenes Real-time and interactive 3D workflows using modern pipelines I work across Blender, Autodesk Maya, Unreal Engine, and After Effects to create visuals that are engaging, optimized, and ready for real use. This reel represents my ability to take projects from concept and storyboards to final render, delivering clean, high-quality results with fast turnaround. Portfolio: https://www.twine.net/signin Interactive 3D Portfolio: https://www.twine.net/signin 3danimation motiondesign 3dartist unrealengine blender3d productanimation socialmedia realtime3d visualstorytelling animationreel
    paper https://shivanis-3dportfolio.vercel.app/

    Developed an interactive 3D website using Spline, React, and JavaScript to present projects through a real-time navigable environment. Designed camera-based navigation, scroll-driven transitions, and interactive elements to improve user engagement. Integrated front-end logic with 3D scenes to create a seamless experience, increasing interactivity and visual storytelling compared to traditional portfolio formats.