I am a seasoned Lead Unity Game Developer based in Lahore, Pakistan, with 7+ years of hands-on experience in C#, multiplayer architecture, and robust game mechanics. I have a proven track record of developing complex systems across Metaverse, Simulation, TPS, and FPS genres, and I excel at leveraging monetization and remote configuration tools to deliver high-performance, scalable projects. I lead small development teams through the full lifecycle, from concept to deployment, and I design scalable multiplayer frameworks with low latency and rich real-time interaction. I enjoy implementing features such as secure video streaming, persistent inventories, and cross-platform gameplay, and I’m passionate about mentoring junior developers to raise the team’s quality and velocity.

Shoaib Mansoor

I am a seasoned Lead Unity Game Developer based in Lahore, Pakistan, with 7+ years of hands-on experience in C#, multiplayer architecture, and robust game mechanics. I have a proven track record of developing complex systems across Metaverse, Simulation, TPS, and FPS genres, and I excel at leveraging monetization and remote configuration tools to deliver high-performance, scalable projects. I lead small development teams through the full lifecycle, from concept to deployment, and I design scalable multiplayer frameworks with low latency and rich real-time interaction. I enjoy implementing features such as secure video streaming, persistent inventories, and cross-platform gameplay, and I’m passionate about mentoring junior developers to raise the team’s quality and velocity.

Available to hire

I am a seasoned Lead Unity Game Developer based in Lahore, Pakistan, with 7+ years of hands-on experience in C#, multiplayer architecture, and robust game mechanics. I have a proven track record of developing complex systems across Metaverse, Simulation, TPS, and FPS genres, and I excel at leveraging monetization and remote configuration tools to deliver high-performance, scalable projects.

I lead small development teams through the full lifecycle, from concept to deployment, and I design scalable multiplayer frameworks with low latency and rich real-time interaction. I enjoy implementing features such as secure video streaming, persistent inventories, and cross-platform gameplay, and I’m passionate about mentoring junior developers to raise the team’s quality and velocity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Game Developer at NAR SUN STUDIOS
January 1, 2024 - Present
Led the development of a proprietary Metaverse platform from scratch for a major Saudi government client, delivering a multi-user, feature-rich virtual environment. Guided a team of 4 game developers through the full development life cycle from concept to deployment, ensuring adherence to technical specs and project timelines. Engineered the core multiplayer framework to support low-latency, real-time interaction and spatial awareness across interconnected virtual rooms. Implemented complex features including secure video conferencing streaming, and a robust, persistent inventory management system. Established version control practices, code reviews, and development standards to ensure code quality and scalable systems.
Lead Unity Game Developer at Saudi Government Metaverse Platform (Proprietary)
January 1, 2024 - Present
Led the development of a proprietary MetaVerse platform built from scratch for a major Saudi Government client, delivering a multi-user, feature-rich virtual environment. Managed a team of 4 developers through the full development lifecycle, designed a core multiplayer framework, implemented low-latency networking, integrated security features, and ensured adherence to technical specifications and deadlines. Engineered and integrated complex features such as secure video conferencing, real-time inventory, and monetization tooling, with emphasis on scalability and performance.
Lead Unity Game Developer at Narsun Studios
January 1, 2024 - Present
Led the development of a proprietary Metaverse platform built from scratch for a major Saudi Government client, delivering a multi-user, feature-rich virtual environment. Led a team of 4 game developers through the entire development life cycle, from concept to deployment, ensuring adherence to technical specifications and project timelines. Designed the core multiplayer framework for low-latency, real-time user interaction and spatial awareness across multiple interconnected virtual rooms. Engineered and integrated complex features including secure video conference streaming capabilities and a robust, persistent inventory management system. Managed version control, code review, and standardized best practices for all team members to ensure code quality and system scalability.
Lead Game Developer at Narsun Studios
January 1, 2024 - Present
Led the development of a proprietary Metaverse platform built from scratch for a major Saudi Government client, delivering a multi-user, feature-rich virtual environment. Led a team of 4 game developers through the entire development lifecycle, from concept to deployment, ensuring adherence to technical specifications and project timelines. Designed the core multiplayer framework for low-latency real-time interaction and spatial awareness across interconnected virtual rooms. Engineered complex features including secure video conferencing streaming and a robust, persistent inventory management system. Established code review processes and best practices to ensure code quality and system scalability.
Senior Unity Developer
September 1, 2023 - October 6, 2025
Developed a large-scale Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Built cross-platform multiplayer environment using Photon Fusion with VR, player movement, character animation, and complex object interactions. Implemented dynamic content loading using Unity Addressables, optimized initial load times, and improved user retention. Implemented server-side APIs for social features and a persistent in-world economy with token payments and client-side data synchronization. Built a comprehensive Player Controller, NPC behavior, and integrated Text and Voice Chat features.
Senior Unity Developer
September 1, 2023 - October 6, 2025
Developed a large-scale, Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Architected and deployed a real-time, cross-platform multi-player environment using Photon Fusion, focusing on low-latency network synchronization for player movement, character animations, and complex object interactions. Optimized dynamic content loading using Unity Addressables to stream large world segments (Worlds/Levels), significantly reducing initial load times and improving user retention. Implemented custom server-side API integration for social features, character selection, and real-time profile data synchronization. Engineered a comprehensive In-World Commerce System that managed a full inventory, integrated with a smart token payment gateway, and displayed external product data via client websites. Designed and coded core systems including a custom Player Controller, realistic NPC Behavior, and integrated Text and Voice Chat functionalities.
Senior Unity Developer at Remote
September 1, 2023 - October 6, 2025
Developed a large-scale Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Architected and deployed a cross-platform multiplayer environment using Photon Fusion, focusing on low-latency network synchronization for player movement, character animations, and complex object interactions. Optimized dynamic content loading via Unity Addressables to stream large world segments, significantly reducing initial load times and improving user retention. Implemented custom server-side API integration for social features, character selection, and real-time profile data synchronization. Engineered a comprehensive In-World Commerce System with a token gateway and external product data display; designed and coded core systems including a custom Player Controller, NPC behavior, and integrated Text and Voice Chat functionality.
Lead Unity Developer at Narsun Studios
September 1, 2022 - September 1, 2023
Architected and deployed a large-scale, Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Designed and implemented a real-time, cross-platform multiplayer environment using Photon Fusion, focusing on low-latency movement, character animations, and complex object interactions. Optimized dynamic content loading with World/Levels segmentation, implemented server-side API integration for social features and profile synchronization, and established a secure in-world economy with inventory and monetization capabilities. Implemented a custom Player Controller, NPC behaviors, and Text/Voice Chat features to enhance user immersion.
Lead Unity Developer - Remote at Dubai-based Metaverse Client (Remote)
September 1, 2022 - September 1, 2023
Developed a large-scale Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Engineered a real-time cross-platform multiplayer environment using Photon Fusion and Unity Addressables; Optimized dynamic content loading for large world segments; Implemented server-side API integration for wallets, inventory, and product data; Implemented in-world commerce system and integrated NPC behaviors, text and voice chat.
Senior Unity Developer at NAR SUN STUDIOS
September 1, 2022 - September 1, 2023
Developed a large-scale, Dubai-based real-time social Metaverse application supporting up to 50 concurrent users per room. Architected and deployed a cross-platform multiplayer environment using Photon Fusion, focusing on low-latency network synchronization for player movement, animations, and complex object interactions. Optimized dynamic content loading with Unity Addressables to stream large world sections, reducing initial load times and improving user retention. Implemented custom server-side API integration for social features, character selection, and real-time profile data synchronization. Built an in-world commerce system managing full inventory and integrating with a token-based payment gateway, with data exposed to external client websites. Engineered core systems including a custom Player Controller, NPC AI, and integrated text and voice chat functionalities.
Senior Unity Developer at Big Immersive
August 1, 2022 - October 6, 2025
Contributed to the Jetpack Hyperleague, a fast-paced sci-fi endless runner game designed for the company’s metaverse. Implemented responsive player physics and controls for the jetpack mechanic, ensuring smooth and engaging gameplay across different device types. Engineered dynamic Enemy/Obstacle AI and procedural generation logic for escalating difficulty and endless replayability. Integrated a persistent multiplayer system and robust Achievement Tracking.
Senior Unity Developer at Brilliant Games
February 1, 2022 - August 1, 2022
Contributed to the development of Jetpack Hyperleague, a fast-paced sci-fi endless runner game for the company’s metaverse. Implemented responsive player physics and controls for the jetpack mechanic, dynamic enemy/obstacle AI, and procedural generation logic to ensure endless replayability. Integrated a persistent multiplayer framework and a robust achievement system to support long-term player engagement.
Lead Unity Developer at No Border Z Innovation
January 1, 2022 - October 6, 2025
Led end-to-end development of an NFT-based gamification platform for the company’s metaverse. Built a full virtual environment with real-time inventory retrieval and display using custom back-end services. Implemented multiplayer features (Photon) for real-time interaction and core game mechanics. Developed VR grab mechanics and integrated Text and Voice Chat functionalities.
Lead Unity Developer at No Borderz Innovation
January 1, 2022 - October 6, 2025
Led development on an NFT-based gamification platform. Managed end-to-end development of a metaverse world, including real-time inventory retrieval and display using custom back-end services. Implemented multiplayer features (Photon) for real-time interaction and core game mechanics. Developed VR basic grab mechanics and integrated text and voice communication within the virtual environment. Created a persistent multiplayer system and a robust Achievements Tracking mechanism.
Lead Unity Developer at No BorderZ Innovation
January 1, 2022 - October 6, 2025
Led development on an NFT-based gamification platform. Managed end-to-end development of a metaverse world, including real-time inventory retrieval and display using custom backend services. Implemented multiplayer features (Photon) for real-time interactions. Developed VR grab mechanics and integrated text and voice communication within the virtual environment. Built a persistent inventory system and robust Player/NPC behavior mechanics.
Lead Unity Developer at No Bordererz Innovation
April 1, 2021 - January 1, 2022
Led end-to-end development of an NFT-based gamification platform, building a real-time metaverse world with inventory retrieval and multi-layer gameplay mechanics. Implemented multiplayer features (Photon) for real-time interaction and core gameplay systems, including NPC behavior and server-side synchronization. Optimized client performance and contributed to a robust achievement tracking mechanism, ensuring a smooth user experience across platforms.
Lead Unity Developer at No Border Z Innovation
April 1, 2021 - January 1, 2022
Led development on an NFT-based gamification platform; Contributed to end-to-end development of a metaverse world, including real-time inventory retrieval and display via backend services. Implemented multiplayer features (Photon) for live interactions; Developed VR grab mechanics and integrated text and voice chat; Built core server-side components for a real-time ecosystem.
Lead Unity Developer at NoBorderZ Innovation
April 1, 2021 - January 1, 2022
Led end-to-end development of an NFT-based gamification platform. Managed the development of a metaverse world with real-time inventory retrieval and display using custom backend services. Implemented multiplayer features using Photon for real-time interactions and core game mechanics. Built basic VR grab mechanics and integrated text and voice communication within the virtual environment.
Senior Unity Developer at Brilliant Games
March 1, 2021 - October 6, 2025
Managed development across a large portfolio of mobile game titles. Led development on 10+ diverse mobile games across genres including hyper-casual, simulation, and action-shooter. Engineered highly reusable and modular C# systems to function as plugins for rapid prototyping and deployment across new projects, significantly increasing team velocity. Mentored and trained 5+ junior developers in Unity development workflows, C# best practices, and modular game architecture.
Lead Unity Developer at Brilliant Games
March 1, 2021 - October 6, 2025
Contributed to the development of Jetpack Hyperleague, a fast-paced sci-fi endless runner game designed for the company's metaverse. Developed responsive player physics and controls for the jetpack mechanics, ensuring smooth and engaging gameplay across different device types. Implemented dynamic Enemy/Obstacle AI and procedural generation logic for scaling difficulty and maintaining endless replayability. Integrated and maintained a persistent Multiplayer system and a robust, Achievements Tracking mechanism.
Lead Unity Developer at Brilliant Games
March 1, 2021 - October 6, 2025
Led development across a large portfolio of mobile game titles. Led development on 10+ diverse mobile game titles across genres including hyper-casual, simulation, and action-shooter games. Engineered highly reusable and modular C# systems as plug-ins for rapid prototyping and deployment across new projects, significantly increasing team velocity. Mentored and trained 5+ junior developers in Unity development workflows, C# best practices, and modular game architecture.
Senior Unity Developer at Brilliant Games
December 1, 2016 - March 1, 2021
Managed development across a large portfolio of mobile game titles; Led development on 10+ mobile titles across genres including hyper-casual, simulation, and first-person shooter games. Engineered highly reusable and modular C# systems to function as plug-ins for rapid prototyping and deployment across new projects. Mentored 5+ junior developers in Unity workflows, C# best practices, and modular game architecture.
Lead Unity Developer at Brilliant Games
December 1, 2016 - March 1, 2021
Led development across a portfolio of mobile game titles. Managed 10+ titles across genres including hyper-casual, simulation, and action-shooter. Engineered highly reusable and modular C# systems to function as plugins for rapid prototyping and deployment. Mentored and trained 5+ junior developers in Unity development workflows, C# best practices, and modular game architecture.

Education

Bachelor's in Computer Science at Forman Christian College
September 1, 2012 - April 1, 2017
Bachelor's in Computer Science at Christian College
September 1, 2012 - April 1, 2017
Bachelor's in Computer Science at Forman Christian College
September 1, 2012 - April 1, 2017
Bachelors in Computer Science at Forman Christian College
September 1, 2012 - April 1, 2017
Bachelor of Computer Science at Forman Christian College
September 1, 2012 - April 1, 2017
Bachelor of Science in Computer Science at Forman Christian College
September 1, 2012 - April 1, 2017

Qualifications

NoStalgia Overloaded Award
January 1, 2022 - June 24, 2026
Runner-up, Speed Programming Competition (2015)
January 1, 2015 - June 24, 2026
Runner-up, Speed Programming Competition (2014) - FC Speed Programming '14 Lahore
January 1, 2014 - June 24, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education