Iām a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.
I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions.
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I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems.
I can help you with:
⢠Game concept and mechanics design
⢠Level and puzzle design
⢠Gameplay systems
⢠Full Unity game development
I aim to deliver clean, functional, and enjoyable gameplay.ā
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