SP

SIDDHARTH PATEL

Available to hire

I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.

About

I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.

I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions.

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I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems.

I can help you with:
• Game concept and mechanics design
• Level and puzzle design
• Gameplay systems
• Full Unity game development

I aim to deliver clean, functional, and enjoyable gameplay.”

  • 4 years' experience
  • Joined May 2026

Industry experience

  • Gaming

Work experience

Indie Game Developer · Self-EmployedApr 2022 – Present · 4 yrs 8 mos

Designed and developed a 2D puzzle game from concept to release; created 19 handcrafted levels with progressive difficulty; implemented a constraint-based Sokoban-inspired mechanic with indirect player control via box interactions; built gameplay systems using Unity and C#; developed UI, input handling, and game state systems; balanced puzzle difficulty; integrated audio, animations, and visuals; tested, debugged, and optimized across target platforms; released a playable demo on itch.io; full version currently in development.

Education

CS50’s Introduction to Game Development · HarvardX2021 – 2026

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