I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences. I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions. šŸ”— Play my game: _Website not available. Sign in: https://www.twine.net/signup_ I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems. I can help you with: • Game concept and mechanics design • Level and puzzle design • Gameplay systems • Full Unity game development I aim to deliver clean, functional, and enjoyable gameplay.ā€ā€¦

SIDDHARTH PATEL

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I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences. I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions. šŸ”— Play my game: _Website not available. Sign in: https://www.twine.net/signup_ I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems. I can help you with: • Game concept and mechanics design • Level and puzzle design • Gameplay systems • Full Unity game development I aim to deliver clean, functional, and enjoyable gameplay.ā€ā€¦

Available to hire

I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.

I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions.

šŸ”— Play my game: Website not available. Sign in: https://www.twine.net/signup

I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems.

I can help you with:
• Game concept and mechanics design
• Level and puzzle design
• Gameplay systems
• Full Unity game development

I aim to deliver clean, functional, and enjoyable gameplay.ā€

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Intermediate

Work Experience

Indie Game Developer at Self-Employed
April 1, 2022 - Present
Designed and developed a 2D puzzle game from concept to release; created 19 handcrafted levels with progressive difficulty; implemented a constraint-based Sokoban-inspired mechanic with indirect player control via box interactions; built gameplay systems using Unity and C#; developed UI, input handling, and game state systems; balanced puzzle difficulty; integrated audio, animations, and visuals; tested, debugged, and optimized across target platforms; released a playable demo on itch.io; full version currently in development.

Education

CS50’s Introduction to Game Development at HarvardX
March 1, 2021 - May 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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