SIDDHARTH PATEL
I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.
About
I’m a Game Designer and Unity developer who builds complete game experiences from concept to final product. I focus on gameplay design, mechanics, and creating engaging player experiences.
I independently developed a puzzle game called Pushover, inspired by Sokoban-style mechanics. Instead of controlling a character, the player directly controls the box, with movement restricted to horizontal and vertical directions. This shifts the core challenge toward planning, positioning, and efficient solutions.
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I have experience handling full game development, including design, implementation, and polishing. I enjoy solving design problems and turning ideas into smooth, playable systems.
I can help you with:
• Game concept and mechanics design
• Level and puzzle design
• Gameplay systems
• Full Unity game development
I aim to deliver clean, functional, and enjoyable gameplay.”
- 4 years' experience
- Joined May 2026
Skills· 16
Languages
- EnglishIntermediate
Industry experience
- Gaming
Work experience
Designed and developed a 2D puzzle game from concept to release; created 19 handcrafted levels with progressive difficulty; implemented a constraint-based Sokoban-inspired mechanic with indirect player control via box interactions; built gameplay systems using Unity and C#; developed UI, input handling, and game state systems; balanced puzzle difficulty; integrated audio, animations, and visuals; tested, debugged, and optimized across target platforms; released a playable demo on itch.io; full version currently in development.
Education
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