Available to hire
I am Siddhant Gupta, a software engineer and graphics programmer specializing in game development, real-time rendering, and full-stack solutions. I enjoy turning ideas into immersive experiences using Unity, Unreal, C++, Python, and modern web technologies to build robust, scalable software and interactive simulations.
Over the past several years I have collaborated with teams at AMD and Triodoxic Digital Studios on diverse projects—from high-performance graphics pipelines and CI/CD automation to asset streaming in Unity and data-driven analytics. I’m passionate about learning, mentoring, and delivering polished products that meet real user needs.
Experience Level
Language
English
Advanced
Work Experience
Software Engineer (Full Stack/Contract) at Advanced Micro Devices, Inc (AMD)
July 1, 2025 - March 1, 2026Designed and implemented CI/CD end-to-end workflows using Github Actions to automate Docker image lifecycle management and Kubernetes deployments, including conditional job execution, Harbor registry integration, secure secret handling, and post-deployment health checks with Markdown-based step summaries for real-time visibility. Designed and implemented SQL-based data aggregation pipelines in Dremio, creating daily analytics fact tables, optimizing inserts, deletes and date-based retention logic, and exposing query results via Python (Pandas) as JSON-ready datasets for downstream APIs and analytics. Developed and maintained full-stack web features using Flask and React, building RESTful APIs for session/job logging, integrating asynchronous data fetching on the frontend with React hooks, handling API error cases, async state management, filtering logic, and implementing robust client-side loading and lifecycle behavior. Managed source control using Git, applying advanced workflows suc
Software Developer at Triodoxic Digital Studios
November 1, 2018 - June 1, 2022Collaborated with project managers and developers globally to develop a significant research project for CRESST at University of California Los Angeles, focusing on various different navy ratings. Programmed essential game systems in C# .NET such as FPS Controller, Pathfinding, NPC AI, Quest System, Bullseye navigation system, and in-game cinematics controller to enhance gameplay mechanics and overall player experience. Implemented Asset Bundling and Addressables to efficiently stream large chunks of level data on iOS devices with low memory capacity, resulting in improved performance and reduced loading times. Serialized player/world events into JSON and implemented POST/GET functionality to interact seamlessly with the backend server at CRESST, enabling data-driven analysis based on users footprints during gameplay. Led version control efforts for the project by employing GitHub as the primary distributed version control system, ensuring seamless collaboration, efficient tracking of
Education
Master of Science in Computer Science (Digital Production Arts) at Clemson University
August 1, 2022 - May 1, 2024Bachelors of Technology in Computer Science and Engineering at Christ University
June 1, 2013 - April 1, 2017Qualifications
Outstanding MS student award in Digital Production Arts
January 11, 2030 - April 10, 2026Industry Experience
Software & Internet, Gaming, Media & Entertainment, Education, Professional Services
Experience Level
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