I am a Montréal-based composer, producer, and sound artist specializing in music for video games, film, and interactive media. With a background spanning cinematic scoring, electronic music production, and trailer composition, I create emotionally driven soundscapes that blend modern electronic textures with orchestral, experimental, and hybrid elements. I have composed music for the upcoming video game Stage Fright by Ghost Town Games, as well as for television productions including the Crave series Marco Lachance. My work extends across game trailers, promotional cinematics, and multimedia campaigns through my work with Slushie Studio, where I collaborated on projects for the video game industry as a composer, sound designer, and creative producer. In parallel to my scoring work, I'm an active music producer and songwriter, collaborating with artists across pop, electronic, and alternative genres. My approach to composition emphasizes atmosphere, narrative progression, and emotional impact, drawing inspiration from both contemporary game scores and experimental electronic music. I have my own studio and I'm looking for a remote job. link to my portfolio : _Website not available. Sign in: https://www.twine.net/signup_

Sidney C. Nadon

PRO

I am a Montréal-based composer, producer, and sound artist specializing in music for video games, film, and interactive media. With a background spanning cinematic scoring, electronic music production, and trailer composition, I create emotionally driven soundscapes that blend modern electronic textures with orchestral, experimental, and hybrid elements. I have composed music for the upcoming video game Stage Fright by Ghost Town Games, as well as for television productions including the Crave series Marco Lachance. My work extends across game trailers, promotional cinematics, and multimedia campaigns through my work with Slushie Studio, where I collaborated on projects for the video game industry as a composer, sound designer, and creative producer. In parallel to my scoring work, I'm an active music producer and songwriter, collaborating with artists across pop, electronic, and alternative genres. My approach to composition emphasizes atmosphere, narrative progression, and emotional impact, drawing inspiration from both contemporary game scores and experimental electronic music. I have my own studio and I'm looking for a remote job. link to my portfolio : _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a Montréal-based composer, producer, and sound artist specializing in music for video games, film, and interactive media. With a background spanning cinematic scoring, electronic music production, and trailer composition, I create emotionally driven soundscapes that blend modern electronic textures with orchestral, experimental, and hybrid elements.

I have composed music for the upcoming video game Stage Fright by Ghost Town Games, as well as for television productions including the Crave series Marco Lachance. My work extends across game trailers, promotional cinematics, and multimedia campaigns through my work with Slushie Studio, where I collaborated on projects for the video game industry as a composer, sound designer, and creative producer.

In parallel to my scoring work, I’m an active music producer and songwriter, collaborating with artists across pop, electronic, and alternative genres. My approach to composition emphasizes atmosphere, narrative progression, and emotional impact, drawing inspiration from both contemporary game scores and experimental electronic music.

I have my own studio and I’m looking for a remote job.

link to my portfolio :
Website not available. Sign in: https://www.twine.net/signup

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Language

French
Fluent
English
Fluent

Work Experience

Studio Director at Slushie Studio
May 13, 2020 - May 13, 2026
This is my business. I've been responsible of pretty much everything from client aquisition to music composition, sound design, mixing for games, movie theaters and running a small team of composers and sound designer. Our core business was TV/Movies/Video Games Trailers/ In game music/ Ads. Clients such as Ubisoft, Keywords, Unity... I also directed and produced multiple video games trailers for games such as Revenge of the savage Planet and Echoes of Mystralia. I was working directly with the devs and marketing teams. Handling everything from the script to the in game capture, motion design, music composing, editing, color grading to the final delivery.

Education

Certificate electroacoustics music composer at Conservatoire de Musique de Montréal
May 15, 2026 - May 15, 2026

Qualifications

Senior Music Composer
May 15, 2026 - May 15, 2026
Senior Sound designer
May 15, 2026 - May 15, 2019
Studio Director
May 15, 2018 - May 15, 2026
Mixing Engineer
May 15, 2018 - May 15, 2026
Production Director - Video Game Trailers
May 15, 2018 - May 15, 2026

Industry Experience

Media & Entertainment, Gaming