I am a Montréal-based composer, producer, and sound artist specializing in music for video games, film, and interactive media. With a background spanning cinematic scoring, electronic music production, and trailer composition, I create emotionally driven soundscapes that blend modern electronic textures with orchestral, experimental, and hybrid elements.
I have composed music for the upcoming video game Stage Fright by Ghost Town Games, as well as for television productions including the Crave series Marco Lachance. My work extends across game trailers, promotional cinematics, and multimedia campaigns through my work with Slushie Studio, where I collaborated on projects for the video game industry as a composer, sound designer, and creative producer.
In parallel to my scoring work, I’m an active music producer and songwriter, collaborating with artists across pop, electronic, and alternative genres. My approach to composition emphasizes atmosphere, narrative progression, and emotional impact, drawing inspiration from both contemporary game scores and experimental electronic music.
I have my own studio and I’m looking for a remote job.
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