Hi, I’m Alisa Perevoznikova. I’m a game client development engineer with hands-on experience in Unity and Unreal Engine, currently pursuing a PhD in Advanced Computing at Tsinghua University. I earned my Bachelor’s degree in Software Engineering from HSE University in Moscow, Russia, and I’ve built several independent projects during my studies, with a passion for turning ideas into playable experiences. I enjoy collaborating in teams and continuously learning new technologies to push the boundaries of what games can be. I also like creating mobile applications and websites, and I’m excited to contribute to game development and beyond. I’m a quick learner, adaptable to new environments, and I bring strong teamwork and communication skills to every project I work on.

Alisa Perevoznikova

Hi, I’m Alisa Perevoznikova. I’m a game client development engineer with hands-on experience in Unity and Unreal Engine, currently pursuing a PhD in Advanced Computing at Tsinghua University. I earned my Bachelor’s degree in Software Engineering from HSE University in Moscow, Russia, and I’ve built several independent projects during my studies, with a passion for turning ideas into playable experiences. I enjoy collaborating in teams and continuously learning new technologies to push the boundaries of what games can be. I also like creating mobile applications and websites, and I’m excited to contribute to game development and beyond. I’m a quick learner, adaptable to new environments, and I bring strong teamwork and communication skills to every project I work on.

Available to hire

Hi, I’m Alisa Perevoznikova. I’m a game client development engineer with hands-on experience in Unity and Unreal Engine, currently pursuing a PhD in Advanced Computing at Tsinghua University. I earned my Bachelor’s degree in Software Engineering from HSE University in Moscow, Russia, and I’ve built several independent projects during my studies, with a passion for turning ideas into playable experiences. I enjoy collaborating in teams and continuously learning new technologies to push the boundaries of what games can be. I also like creating mobile applications and websites, and I’m excited to contribute to game development and beyond. I’m a quick learner, adaptable to new environments, and I bring strong teamwork and communication skills to every project I work on.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
English
Advanced
Chinese
Intermediate
French
Beginner

Work Experience

Programmer (Unity) at TapTap Game Jam
October 1, 2024 - October 1, 2024
Contributed to a light-themed game where a character and its shadow are separated into two dimensions; involved in UI design and implementation.
Programmer (Unity) at Nanjing University & NetEase Games' Leihuo Studio
October 1, 2024 - October 1, 2024
Participated in the 2024 Game Development Competition. Developed a platformer game about an AI’s journey through cyberspace; implemented character movement mechanics and environmental interactions.
Artist + Programmer (Unity, Piskel) at Znayka
October 1, 2021 - October 1, 2021
Educational game for young children to learn shapes, colors and numbers; designed child-friendly UI and interactive mini-games.
Artist + Programmer (Unity, Sketchbook) at LIA
January 1, 2020 - May 1, 2020
2D adventure game set in a land of sin; designed non-linear levels with branching paths, implemented enemy chase mechanics that adapt to player actions.

Education

Bachelor of Software Engineering at HSE University
September 1, 2019 - June 1, 2023
Graduate student in Computer Science and Technology at Tsinghua University
September 1, 2023 - December 25, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education