Available to hire
I am a passionate game developer and technical artist with over three years of experience in building and optimizing cross-platform Unity games. I thrive on creating efficient game systems and collaborating with cross-functional teams to deliver high-quality projects. My goal is to continually enhance my skills and contribute to innovative gaming experiences.
In my career, I have successfully reduced game load times and boosted performance through meticulous optimization strategies. I love working on both live and new projects, and I am always looking for scalable solutions that improve gameplay and user experience.
Skills
Experience Level
Language
English
Fluent
Javanese
Advanced
Work Experience
Associate Technical Artist / Unity Developer at Zynga Games Network
March 1, 2023 - PresentReduced game load times by 40% through streamlined asset imports and optimized textures. Built Unity Editor tools and integrated 100+ 2D/3D assets across 3 shipped titles, improving efficiency. Conducted Unity Profiler analysis, fixing bottlenecks and boosting FPS by 20% on low-end devices.
Unity Developer at Gamestacy
September 1, 2022 - January 31, 2023Implemented 7+ gameplay features and prototyped 3 new mechanics in Unity/C, reducing design iteration time by 25%.
Junior Android Developer (Unity) at Gogame
June 1, 2022 - September 30, 2022Contributed to 2 Android game titles, achieving 20% faster deployment through optimized Unity builds. Collaborated with a 5-member dev team to implement 10+ gameplay features.
Game Developer Intern at MMR Solutions
December 1, 2021 - February 28, 2022Designed responsive UI elements and performed 15+ multi-device tests, improving mobile gameplay and achieving a 30% performance boost on low-end devices.
Technical Artist at Zynga Games Network
March 1, 2023 - PresentReduced game load times by 40% through streamlined asset imports (200+) and optimized textures; Built Unity Editor tools and integrated 100+ 2D/3D assets across 3 shipped titles; Conducted Unity Profiler analysis to fix bottlenecks and boost FPS by 20% on low-end devices.
Technical Artist and Tools Engineer at Zynga Games Network
March 1, 2023 - PresentReduced game load times by 40% through streamlined asset imports and optimized textures. Built Unity Editor tools and integrated 100+ 2D/3D assets across 3 shipped titles, improving efficiency. Conducted Unity Profiler analysis, fixing bottlenecks and boosting FPS by 20% on low-end devices.
Education
B.Tech at Dehradun Institute of Tech.
April 1, 2019 - June 1, 2023B.Tech, Computer Science at Dehradun Institute of Tech.
April 1, 2019 - June 1, 2023Senior High School (PCM) at Central Academy
April 1, 2017 - March 1, 2019B.Tech, Computer Science at Dehradun Institute of Tech.
April 1, 2019 - June 1, 2023Senior High School (PCM) at Central Academy
April 1, 2017 - March 1, 2019B.Tech at Dehradun Institute of Tech.
April 1, 2019 - June 1, 2023Qualifications
The Ultimate Guide to Game Development with Unity
January 11, 2030 - February 14, 2026Introduction to C# Programming & Unity
January 11, 2030 - February 14, 2026Game Development Training
January 11, 2030 - February 14, 2026The Ultimate Guide to Game Development with Unity
January 11, 2030 - April 14, 2026Introduction to C# Programming & Unity
January 11, 2030 - April 14, 2026Game Development Training
January 11, 2030 - April 14, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
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