Hi, I'm Stephen Baker, a mobile and game developer with 8+ years of experience delivering cross-platform mobile, AR, and XR applications. I have a strong background in iOS/Android development, ad SDKs, and Unity-based products, with end-to-end ownership from concept to release. I'm comfortable shipping production-ready systems, integrating complex third-party platforms, and adapting quickly to new technologies. I enjoy turning ideas into tangible products and collaborating across teams in agile environments.

Stephen Baker

Hi, I'm Stephen Baker, a mobile and game developer with 8+ years of experience delivering cross-platform mobile, AR, and XR applications. I have a strong background in iOS/Android development, ad SDKs, and Unity-based products, with end-to-end ownership from concept to release. I'm comfortable shipping production-ready systems, integrating complex third-party platforms, and adapting quickly to new technologies. I enjoy turning ideas into tangible products and collaborating across teams in agile environments.

Available to hire

Hi, I’m Stephen Baker, a mobile and game developer with 8+ years of experience delivering cross-platform mobile, AR, and XR applications. I have a strong background in iOS/Android development, ad SDKs, and Unity-based products, with end-to-end ownership from concept to release.

I’m comfortable shipping production-ready systems, integrating complex third-party platforms, and adapting quickly to new technologies. I enjoy turning ideas into tangible products and collaborating across teams in agile environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Tempo
October 1, 2022 - August 1, 2025
Engineered mobile ad SDKs for iOS/Android (Swift/Java) for Tempo’s custom network, including Unity plugins, API layers, and build pipelines (CocoaPods, Maven). Developed mediation adapters for integration with third-party platforms (AppLovin / ironSource). Built dynamic in-game ad system in Unity using AWS-hosted assets and remote data parsing. Designed Unity editor tooling (IMGUI & UIToolkit) with cross-platform support, custom shaders, and third-party material integration. Contributed to web-based ad templates and account tools using React. Authored technical documentation (GitBook, Notion).
Lead Developer at HART RXR
February 1, 2018 - October 1, 2022
Developed Unity apps across iOS, Android, and PC, with AR features and interactive experiences. Built XR prototypes for platforms including HoloLens 2, Meta Quest, and Vuzix Blade. Integrated backend APIs, UGS (Analytics, IAP), and modern Unity input systems. Led technical implementation of UI/UX systems and interactive features within Unity. Contracted to NBN: developed BPM tools using Appian/MySQL, automated testing (FitNesse), and worked within Agile Scrum teams. Created supporting 3D assets and UI elements using Blender and Photoshop.
Founder / Developer at Sumfulla (Remote)
January 1, 2024 - Present
Founded independent game studio and published titles on Apple App Store and Google Play. Developed and released Cavernous (adventure) and Cubos (casual/puzzle) on mobile platforms. Managed monetisation systems including in-app purchases and ad integrations. Built and deployed company website using React with AWS and Vercel. Oversaw all technical, product, and release processes as sole developer.
Sales Assistant / Duty Manager at Baby Bunting (Coffs Harbour, NSW)
October 1, 2025 - Present
Acted as Duty Manager, overseeing staff and resolving customer issues. Keyholder responsible for opening/closing and daily store operations. Managed cash handling, till reconciliation, and banking preparation. Supported stock control, merchandising, and day-to-day floor operations. Delivered customer sales and product advice in a high-volume retail environment.
Software Engineer at Tempo (Remote)
October 1, 2022 - August 1, 2025
Engineered mobile ad SDKs for iOS/Android (Swift/Java) for Tempo’s custom network, including Unity plugins, API layers, and build pipelines (CocoaPods, Maven). Developed mediation adapters for integration with third-party platforms (AppLovin /ironSource). Built dynamic in-game ad system in Unity using AWS-hosted assets and remote data parsing. Designed Unity editor tooling (IMGUI & UIToolkit) with cross-platform support, custom shaders, and third-party material integration. Contributed to web-based ad templates and account tools using React. Authored technical documentation (GitBook, Notion).
Network Support Specialist at oOh! Media (Sydney, NSW)
March 1, 2015 - January 1, 2018
Delivered remote support/troubleshooting for a large digital signage network. Managed service tickets and coordinated contractors using ServiceNow and GLPI. Oversaw installations and deployments for digital signage and Wi-Fi projects. Managed digital campaigns via Broadsign and oversaw migrations for 400+ sites.
Client Services Coordinator at Noisebox Integrated Technology (Sydney, NSW)
May 1, 2012 - March 1, 2015
Logged service requests, tracked tickets, and handled invoicing via IBM Lotus Notes. Coordinated technician schedules and managed contractors, materials, and out-of-state work. Provided technical support for AMX and Crestron office-control systems. Scheduled and hosted video conferences on Cisco and Polycom platforms.

Education

Unity Certified Professional: Programmer at Unity Technologies
January 1, 2025 - May 15, 2026
Bachelor of Information Technology at RMIT, Melbourne, Australia
January 11, 2030 - January 1, 2018
Bachelor of Arts (Psychology/History) at Victoria University, Wellington, NZ
January 11, 2030 - January 1, 2004

Qualifications

Unity Certified Professional: Programmer
November 3, 2025 - November 3, 2028

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education