AU

Aravinth Unity Game Developer

Available to hire

I’m a Unity Game Developer based in Chennai with 4+ years of experience building mobile simulation and tycoon games.

About

I’m a Unity Game Developer based in Chennai with 4+ years of experience building mobile simulation and tycoon games. I enjoy turning gameplay ideas into smooth, scalable systems—especially around C# gameplay logic, passenger/NPC AI, and responsive UI that works well on mobile devices.

Across my released titles, I’ve focused heavily on performance and stability: optimizing AI capacity, reducing loading times, improving retention, and managing memory with tools like Unity Profiler and Addressables. I also work on monetization flows and ad mediation integrations, and I like collaborating closely with artists, designers, and QA to ship reliable features.

  • 5 years' experience
  • Joined October 2025

Languages

  • EnglishAdvanced
  • TamilFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Computers & Electronics

Work experience

Unity Game Developer · Highbrow InteractiveJul 2022 – Present · 4 yrs 5 mos

Developed gameplay mechanics and tycoon game interfaces in Unity using C# and collaborated with artists, designers, and QA. Built scalable AI behavior systems using the State pattern, implemented NavMesh-based pathfinding and movement, and identified bottlenecks using Unity Profiler. Applied object pooling, LOD tuning, and asset/rendering optimizations to improve performance across mobile devices. Integrated Unity IAP and IronSource ad mediation for monetization, and implemented gameplay transitions and event-handling systems.

Senior game developer · Highbrow interactive private limitedJul 2021 – Oct 2025 · 4 yrs 4 mos
Unity Game Developer · High Brow InteractiveJul 2021 – Present · 5 yrs 5 mos

Engineered smooth gameplay transitions and event-handling systems in Unity; implemented AI behavior using state machines and behavior trees; optimized rendering, memory management, and asset pipelines (LOD, rendering optimization) to achieve 60 FPS on low-end devices; integrated monetization via Unity IAP and IronSource; designed UI/toolkit integration; collaborated with artists, designers, and QA to meet milestones and ship released titles; led performance tuning to reduce load times and improve mobile performance.

Education

Bachelor of Engineering · MAMS School of Engineering, Tiruchirappalli (Trichy), India2018 – 2022
Bachelor of Engineering · MAM School of Engineering, Trichy2018 – 2022

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