I am a Unity Game Developer focused on systems architecture, performance optimization, and immersive gameplay mechanics. My expertise spans developing modular AI architectures (State Machines, Behavior Trees) and implementing robust optimization pipelines utilizing the Unity Profiler, object pooling, and Addressables. I bridge the gap between complex engineering and player experience, optimizing everything from memory allocation to UX flow to drive tangible user retention.

Aravinth

I am a Unity Game Developer focused on systems architecture, performance optimization, and immersive gameplay mechanics. My expertise spans developing modular AI architectures (State Machines, Behavior Trees) and implementing robust optimization pipelines utilizing the Unity Profiler, object pooling, and Addressables. I bridge the gap between complex engineering and player experience, optimizing everything from memory allocation to UX flow to drive tangible user retention.

Available to hire

I am a Unity Game Developer focused on systems architecture, performance optimization, and immersive gameplay mechanics. My expertise spans developing modular AI architectures (State Machines, Behavior Trees) and implementing robust optimization pipelines utilizing the Unity Profiler, object pooling, and Addressables. I bridge the gap between complex engineering and player experience, optimizing everything from memory allocation to UX flow to drive tangible user retention.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Intermediate

Work Experience

Senior game developer at Highbrow interactive private limited
July 11, 2021 - October 21, 2025
Unity Game Developer at High Brow Interactive
July 1, 2021 - Present
Engineered smooth gameplay transitions and event-handling systems in Unity; implemented AI behavior using state machines and behavior trees; optimized rendering, memory management, and asset pipelines (LOD, rendering optimization) to achieve 60 FPS on low-end devices; integrated monetization via Unity IAP and IronSource; designed UI/toolkit integration; collaborated with artists, designers, and QA to meet milestones and ship released titles; led performance tuning to reduce load times and improve mobile performance.

Education

Bachelor of Engineering at MAMS School of Engineering, Tiruchirappalli (Trichy), India
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet