Leandro Furlanetto
Hi, I’m Leandro Furlanetto—a concept artist and illustrator focused on fantasy and sci-fi worlds, character design, and visual development for games and narrative-driven projects.
About
Hi, I’m Leandro Furlanetto—a concept artist and illustrator focused on fantasy and sci-fi worlds, character design, and visual development for games and narrative-driven projects. With 20+ years of experience across illustration, graphic design, and art direction, I aim to create designs that communicate clearly and support the world they belong to, not just images that look good.
I’ve worked on everything from characters, creatures, environments, and props to key art and visual development. Recent highlights include contributing 2D rendered artwork for Warhammer Total War III DLC cinematics, co-developing and shipping a 2D visual production pipeline for an Android tactical soccer management game, and creating my independent surreal/cosmic illustration series “Aether.” I’m comfortable refining established art direction or building visual ideas from the ground up, and I’m open to studio opportunities and freelance collaborations.
- 14 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
More experts in Sao Paulo, Brazil
Work experience· 8 roles
Worked as a 2D illustrator and cinematic renderer for Warhammer Total War III, contributing illustrations for in-game cinematics. Helped bring characters such as Nagash and Boris Todbringer (Lords of the End Times DLC) to a polished 2D cinematic finish within the established universe’s visual language.
Contributed 2D illustrated and rendered artwork for Warhammer: Total War III in-game cinematics, supporting characters such as Nagash and Boris Todbringer from the Lords of the End Times DLC, and additional cinematic work featuring Bhashiva. Worked within the established visual language of an iconic fantasy universe and delivered polished production-ready frames for cinematics.
Specialized in distinctive alien race and character design for narrative-driven tabletop and board game projects. Produced base character art using digital painting and concept art workflows, leveraging tools such as Adobe Photoshop and Illustrator to support worldbuilding and player engagement. Delivered character, weapon, vehicle, and outfit concepts aligned with client needs.
Education
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