I'm a student who stays active and I'm passionate about sports. I express myself through design, especially in 3D, and I want to make a living from it so I can do it full-time without worrying about other problems. I'm open-minded to new ideas, learning, finding solutions, and ways of doing things.

Andrii Sloboda

I'm a student who stays active and I'm passionate about sports. I express myself through design, especially in 3D, and I want to make a living from it so I can do it full-time without worrying about other problems. I'm open-minded to new ideas, learning, finding solutions, and ways of doing things.

Available to hire

I’m a student who stays active and I’m passionate about sports. I express myself through design, especially in 3D, and I want to make a living from it so I can do it full-time without worrying about other problems.

I’m open-minded to new ideas, learning, finding solutions, and ways of doing things.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Advanced

Work Experience

Character Artist / Animator at Scrapline
January 1, 2024 - January 1, 2025
PC game project in development by a group of enthusiasts. I was responsible for character and creature creation, including finding references, organizing them, sculpting, retopology, baking, texturing, rigging, skinning and animating, and preparing assets for export to .fbx. I learned ZBrush to Blender workflow, Blender's Rigify, and issues exporting rigs for games. I owned the full asset creation process from concept to export.
Freelance 3D Artist at Freelance
January 1, 2023 - January 1, 2024
Performed modeling, texturing and exporting assets on request. Created a large number of models with attention to topology and baking. Improved textures in Photoshop and worked with .glb assets. Regular client: MDM Maison (premium tableware company). I can recreate textures from a single photo of a plate or cup. Gained communication skills working with diverse clients.
Character Artist / Animator at Scrapline (PC game)
January 1, 2024 - January 1, 2025
Responsible for character and creature creation, including finding references and organizing them, sculpting, retopologizing, baking, texturing, rigging, skinning, and animating, and exporting to .fbx. Gained experience with ZBrush and Blender Rigify; addressed common export issues for game pipelines. Managed the entire modeling workflow from concept to export.

Education

Bachelor's degree in Printing and Publishing at Lviv Polytechnic National University
January 1, 2023 - January 1, 2027
Degree in Printing and Publishing at Lviv Polytechnic National University
January 1, 2023 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services