I'm Raphael Müller, a sound designer and composer with 17 years of experience shaping immersive audio for games and media. I specialize in audio implementation, direction, and collaboration with multidisciplinary teams to deliver polished soundscapes that boost gameplay and storytelling. I acted as Audio Lead for Rogue Snail on games like Hell Clock and Relic Hunters Legend, and have freelanced internationally from Rio de Janeiro and Bonn, Germany. Curently based in Tokyo. I’m fluent in German, Portuguese, and English, with conversational Japanese and Spanish.

Raphael Müller

I'm Raphael Müller, a sound designer and composer with 17 years of experience shaping immersive audio for games and media. I specialize in audio implementation, direction, and collaboration with multidisciplinary teams to deliver polished soundscapes that boost gameplay and storytelling. I acted as Audio Lead for Rogue Snail on games like Hell Clock and Relic Hunters Legend, and have freelanced internationally from Rio de Janeiro and Bonn, Germany. Curently based in Tokyo. I’m fluent in German, Portuguese, and English, with conversational Japanese and Spanish.

Available to hire

I’m Raphael Müller, a sound designer and composer with 17 years of experience shaping immersive audio for games and media. I specialize in audio implementation, direction, and collaboration with multidisciplinary teams to deliver polished soundscapes that boost gameplay and storytelling.

I acted as Audio Lead for Rogue Snail on games like Hell Clock and Relic Hunters Legend, and have freelanced internationally from Rio de Janeiro and Bonn, Germany. Curently based in Tokyo. I’m fluent in German, Portuguese, and English, with conversational Japanese and Spanish.

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Language

German
Fluent
Portuguese
Fluent
English
Fluent
Japanese
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Audio Lead at Rogue Snail
December 1, 2018 - Present
Lead audio direction and implementation for studio projects; manage audio pipelines and collaborate with design and development teams. Based in Bonn with ongoing international collaboration.
QA Game Tester at Digamore Entertainment GmbH
November 1, 2017 - November 1, 2018
Performed quality assurance testing for games; reported issues and collaborated with development teams to ensure quality.
Sound Designer, Composer, Audio Programmer at Freelance
November 1, 2013 - January 1, 2023
Provided end-to-end audio design, composition and programming for multiple game projects; built audio pipelines and supported cross-location collaboration (Rio de Janeiro / Bonn).
Composer, Sound Designer, Audio Programmer at Critical Studio
April 1, 2010 - October 1, 2013
Created music, sound design and audio programming for various projects; collaborated with teams to integrate audio into games.
Composer and Sound Designer at Kranio Studio
October 1, 2009 - March 1, 2010
Produced music and sound design for multiple titles in Rio de Janeiro.
German and English Instructor at Wizard Idiomas
December 1, 2008 - January 1, 2010
Taught German and English language courses in Rio de Janeiro.
Associate, Composer, Sound Designer at Kaiman Studios
January 1, 2008 - October 1, 2008
Contributed as composer and sound designer on various projects.
Author at Gamecultura
December 1, 2006 - July 1, 2009
Produced written content related to games and media in Rio de Janeiro.

Education

Bachelor of Arts at UFRJ (Federal University of Rio De Janeiro)
March 1, 2011 - January 1, 2017
Fachabitur at German Schools in Germany, Brazil, and Portugal
August 1, 1991 - July 1, 2004

Qualifications

JLPT (Nouryoku shiken) N3
October 10, 2025 - October 10, 2026
Japana Language Proficiency Test
Thinkspace Education Digital Musician certificate
January 10, 2017 - April 1, 2016
TOEFL iBT
October 20, 2013 - October 20, 2013
(111/120 points; C2 level of CEF)
Avid Pro Tools Certified User
January 6, 2012 - January 25, 2012
Thinkspace Education Digital Musician certificate
May 12, 2016 - January 10, 2017

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Hell Clock (2025, Rogue Snail, Mad Mushroom

    Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.

    paper Relic Hunters Legend (2025, Rogue Snail)

    A Top-Down Shooter/Looter RPG with a touching story inspired by JRPG classics. Shoot enemies, get loot, and customize your characters. Multiple endgame systems and over 100 hours of play await you solo or up to 4-player co-op!

    paper Relic Hunters Rebels (2023, Critical Studio/Netflix)

    Available exclusively for Netflix members.

    Shoot and dash through colorful levels while crafting and upgrading dozens of weapons. Defeat the Ducan Empire and bring peace to a divided planet.

    This offline shooter/looter/RPG is chock-full of beautiful chaos — and offers an intriguing story.