I'm a software engineer with a background in Unity game development, AWS backend services, and Minecraft plugin development. I've built for PC, mobile, and VR platforms, focusing on serverless architectures, networking libraries, and build automation. I’m passionate about creating immersive, scalable experiences.

Walter Geisler

I'm a software engineer with a background in Unity game development, AWS backend services, and Minecraft plugin development. I've built for PC, mobile, and VR platforms, focusing on serverless architectures, networking libraries, and build automation. I’m passionate about creating immersive, scalable experiences.

Available to hire

I’m a software engineer with a background in Unity game development, AWS backend services, and Minecraft plugin development.

I’ve built for PC, mobile, and VR platforms, focusing on serverless architectures, networking libraries, and build automation. I’m passionate about creating immersive, scalable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Javanese
Advanced

Work Experience

Software Developer at Immersive Wisdom
October 1, 2023 - May 1, 2026
Developed features across a Unity-based application and modern .NET stack in an Agile/Scrum environment. Contributed broadly to both the Unity and .NET layers of the codebase, spanning UI, audio, architecture, and general feature work.
Game Developer I at Bencin Studios
July 1, 2019 - April 1, 2023
Developed games using Unity across PC, Mobile, and VR build targets. Integrated third-party services including Steam and PlayFab. Implemented multiplayer features using Mirror, Photon, and Netcode for GameObjects. Designed and deployed custom AWS backend services: REST/WebSocket APIs via API Gateway and Lambda, game server hosting in ECS with Docker, and WebGL hosting via S3 and CloudFront. Automated build and publish workflows with PowerShell scripts.
Software Engineer (Freelance) at Herocraft Minecraft Server
March 1, 2016 - July 1, 2019
Contributed to the Heroes plugin, which adds MMO-like mechanics to Minecraft servers. Built a custom wrapper around the native hitbox and ray-tracing system, enabling advanced skill targeting against entity and block hitboxes. Developed new skills and features, evolving from community contributor to core plugin contributor.

Education

at Waubonsee Community College
January 1, 2010 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education