Soujanya Chiluka

Language

English
Advanced

Work Experience

Personal Project at Character Animation
January 1, 2025 - July 1, 2025
Created character animation shots focusing on body mechanics and facial expressions using Maya and Blender. Iterated through blocking, spline, and polish stages to refine poses and transitions. Applied the 12 Principles of Animation to bring weight, timing, and appeal to motion. Integrated lip-sync and gesture-based acting to convey emotion and narrative.
Art & Design Intern at Krisp Games (Remote)
March 1, 2024 - May 1, 2024
Assisted the art and design team in creating 2D assets for a game project. Contributed to character design, environments, and UI elements. Supported concept art and storyboards, applying feedback from senior designers. Gained hands-on exposure to game production workflows and creative collaboration.

Education

Add your educational history here.

Qualifications

Bachelor of Arts in Animation (Cum Laude)
February 1, 2020 - December 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet