Creative and Technical Sound Designer with 6+ years of experience across games, advertising, animation, and live production. I specialize in end-to-end audio pipelines, from field recording and Foley to editing, mix & mastering, Wwise integration, and Metasounds implementation in Unreal Engine 5. Currently designing game-ready audio assets for international indie studios as a volunteer developer, with a strong focus on interactive audio systems and real-time implementation. My background spans indie game audio, films, and other audiovisual projects, giving me both the technical rigor and creative range studios need.

Daniel Bandeira

Creative and Technical Sound Designer with 6+ years of experience across games, advertising, animation, and live production. I specialize in end-to-end audio pipelines, from field recording and Foley to editing, mix & mastering, Wwise integration, and Metasounds implementation in Unreal Engine 5. Currently designing game-ready audio assets for international indie studios as a volunteer developer, with a strong focus on interactive audio systems and real-time implementation. My background spans indie game audio, films, and other audiovisual projects, giving me both the technical rigor and creative range studios need.

Available to hire

Creative and Technical Sound Designer with 6+ years of experience across games, advertising, animation, and live production. I specialize in end-to-end audio pipelines, from field recording and Foley to editing, mix & mastering, Wwise integration, and Metasounds implementation in Unreal Engine 5.

Currently designing game-ready audio assets for international indie studios as a volunteer developer, with a strong focus on interactive audio systems and real-time implementation. My background spans indie game audio, films, and other audiovisual projects, giving me both the technical rigor and creative range studios need.

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Work Experience

Sound Designer at Toasted Studios
January 1, 2026 - Present
Own audio pipeline: field recording, Foley, editing, mixing & mastering of audio assets. Establish and contribute to documentation for creative and technical audio workflows.
Sound Designer at Self-Employed (São Paulo, Hybrid)
January 1, 2018 - Present
Established unique sonic identities through sound design and music composition for advertising campaigns, games, animations, and short films.
Sound Designer at Serious Point Games
January 1, 2025 - Present
Own audio pipeline: field recording, Foley, editing, mixing & mastering of audio assets. Establish and contribute to documentation for creative and technical audio workflows.
Sound Designer at Mad Rooster Game Audio Lab
January 1, 2024 - January 1, 2025
Designed game-ready audio assets for mobile game projects.
Live Audio Engineer at Memorial Da América Latina
January 1, 2023 - January 1, 2023
Provided live sound support for orchestral and choral performances; managed equipment, cabling and musical instrument rigging and audio coordination.
Quality Assurance - Game Tester at TestFly (acquired Red Cerberus)
January 1, 2022 - January 1, 2022
Performed tests across gaming platforms and genres including AA, AAA, and indie titles; conducted smoke and regression tests to uncover vulnerabilities and improve game stability; maintained communication with game developers and cross-functional teams.

Education

Associate Degree in Audio & Music Technology at Centro Universitário Belas Artes de São Paulo
June 1, 2023 - January 1, 2025
Online Courses in Game Audio (Wwise and Unreal Engine 5) at School of Video Game Audio
June 1, 2023 - January 1, 2026
Bachelor's Degree in Game Design (3 years completed) at Universidade Anhembi Morumbi
January 11, 2030 - May 6, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment