I'm a game developer with hands-on experience in Unreal Engine, Unity, and C#. I design functional, performance-optimized gameplay systems and environments, with experience in multiplayer networking, level design, and user-focused system development. I'm passionate about creating minimalist, responsive gameplay spaces that prioritize player clarity and flow, and I enjoy collaborating across disciplines to craft engaging experiences while continuing to learn new tools and techniques.…

Spencer Ras

I'm a game developer with hands-on experience in Unreal Engine, Unity, and C#. I design functional, performance-optimized gameplay systems and environments, with experience in multiplayer networking, level design, and user-focused system development. I'm passionate about creating minimalist, responsive gameplay spaces that prioritize player clarity and flow, and I enjoy collaborating across disciplines to craft engaging experiences while continuing to learn new tools and techniques.…

Available to hire

I’m a game developer with hands-on experience in Unreal Engine, Unity, and C#. I design functional, performance-optimized gameplay systems and environments, with experience in multiplayer networking, level design, and user-focused system development. I’m passionate about creating minimalist, responsive gameplay spaces that prioritize player clarity and flow, and I enjoy collaborating across disciplines to craft engaging experiences while continuing to learn new tools and techniques.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Remote Lead Mobile Developer at Nukepop — Little Screamies
December 31, 2025 - December 31, 2025
Led development of Little Screams, a mobile action game focusing on performance and control responsiveness. Designed combat and navigation systems using Nav Mesh Agents and state machines. Created boss encounter logic and player defeat animations, ensuring engaging and competitive gameplay flow. Developed and tuned key binding systems for an in-house input tool. Created and textured 3D assets in Blender for use in gameplay and UI elements.
Remote Games Programmer at Pixel by Pixel Studios
December 31, 2023 - December 31, 2023
Developed and optimized a hub world in Unreal Engine where players spent in-game currency and interacted with a back-end tracked system. Implemented a networking solution for player connections using Steam back-end in C++. Designed a key-binding and control system for an unreleased project in Unity. Contributed to mobile ports of Unreal and Unity projects, optimizing performance and input handling. Debugged and maintained gameplay logic to ensure smooth, bug-free experiences across platforms.

Education

Add your educational history here.

Qualifications

Bachelor of Science (Computer Science)
January 1, 2019 - December 31, 2021

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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