Hi there! I’m Sydney Myers, a UI/UX designer with a passion for crafting intuitive interfaces and engaging experiences. I enjoy collaborating with cross‑functional teams to translate ideas into polished visuals and thoughtful interactions, especially in educational and gaming contexts. I thrive in fast‑paced environments and love turning complex requirements into clear, user‑friendly designs. When I’m not sketching screens or prototyping, I explore motion graphics and lightweight 3D/print projects to keep my creative muscles flexed. I’m always learning new tools and techniques to improve the end‑to‑end design process and bring our games and apps to life.

Sydney Myers

Hi there! I’m Sydney Myers, a UI/UX designer with a passion for crafting intuitive interfaces and engaging experiences. I enjoy collaborating with cross‑functional teams to translate ideas into polished visuals and thoughtful interactions, especially in educational and gaming contexts. I thrive in fast‑paced environments and love turning complex requirements into clear, user‑friendly designs. When I’m not sketching screens or prototyping, I explore motion graphics and lightweight 3D/print projects to keep my creative muscles flexed. I’m always learning new tools and techniques to improve the end‑to‑end design process and bring our games and apps to life.

Available to hire

Hi there! I’m Sydney Myers, a UI/UX designer with a passion for crafting intuitive interfaces and engaging experiences. I enjoy collaborating with cross‑functional teams to translate ideas into polished visuals and thoughtful interactions, especially in educational and gaming contexts. I thrive in fast‑paced environments and love turning complex requirements into clear, user‑friendly designs.

When I’m not sketching screens or prototyping, I explore motion graphics and lightweight 3D/print projects to keep my creative muscles flexed. I’m always learning new tools and techniques to improve the end‑to‑end design process and bring our games and apps to life.

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Language

English
Fluent

Work Experience

UI/UX Designer at Filament Games
October 1, 2021 - Present
Responsible for creating engaging graphics to support gameplay functionality and educational content, and assisting the game designer in evolving the player experience within games.
Video Assistant at University of Wisconsin-Whitewater
June 1, 2020 - May 1, 2021
Edited videos, animated motion graphics, and produced ent ic graphic assets for the University Center marketing team using After Effects and Premiere Pro.
Media Arts Lab Assistant at University of Wisconsin-Whitewater
September 1, 2019 - May 1, 2021
Hosted open lab hours for students, assisted with 3D printing and laser cutting in the media lab, and supported hands‑on media production activities.
Media Intern at Concept Blue Media
October 1, 2020 - May 1, 2021
Collaborated with clients to design websites (Squarespace), created vector graphics, and redesigned client logos.

Education

Bachelor's Degree in Media Arts and Game Development at University of Wisconsin-Whitewater
September 1, 2017 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services