I’m Stanislav Rohel, a Unity/C# game developer with 18+ years of software engineering experience and a recent focus on game development. I specialize in Unity architecture, performance optimization, memory management, object pooling, and building scalable gameplay systems for mobile and PC titles.
Currently, I’m developing Days Of Reckoning, a turn-based strategy game, and I’ve previously contributed to Unity-based projects at Bohemia Interactive. I bring a strong background in C#, math, graphics programming, and delivering production-quality software, with a passion for polished gameplay experiences.
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Step into a world where modern warfare meets magic in a thrilling turn-based strategy adventure. Command elite military forces within a powerful Alliance, and face mysterious foes wielding arcane powers. Every decision counts as technology clashes with sorcery, testing your tactics and ingenuity. Outsmart enemies, master both machines and magic, and experience a battle-filled world where strategy, fantasy, and modern combat collide like never before.
https://store.steampowered.com/app/4700520/Days_Of_Reckoning_Last_Battle/
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