Available to hire
Hi! I’m Justin, a passionate software engineer and game developer with extensive experience in Unity. I love creating immersive gaming experiences and optimizing software performance. My journey in game design has allowed me to work on exciting projects and collaborate with fantastic teams.
Skills
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Freelance Contractor, Consultant at Self-Employed
January 1, 2023 - November 5, 2025Freelance contract game development in Unity/C#. Client list available upon request.
Indie Game Developer - Unity 3D at Self-Employed
December 1, 2022 - November 5, 2025100% solo developer on my own Steam game.
Sr. Software Engineer at EA Mobile Sports
December 1, 2022 - December 1, 2022Improved core baseball simulation, fixed legacy QOL bugs in AI, navigation, animation. Updated Avatar gear system, player uniform pipeline, and integrated time-synced motion captured animations.
Sr. Software Engineer at Glu Mobile Sports
January 1, 2021 - January 1, 2021Principal client engineer for 'Deer Hunter World', responsible for optimization for runtime performance and management of large-scale asset bundles.
Sr. Software Engineer at NCSoft West / Iron Tiger
January 1, 2019 - January 1, 2019Developed gameplay features in an asynchronous .NET microservice architecture and optimized audio implementation.
Software Developer at zSpace, Inc
September 1, 2016 - September 1, 2016Developed educational STEM apps for AR/XR platform covering varied video game development aspects.
Product Manager at ICS Mobile
August 1, 2013 - August 1, 2013Managed live ops for an iOS slot machine app, automating data analysis tools and ad integrations.
Game Designer at Hwy1 Productions
July 1, 2010 - July 1, 2010Worked on social MMO and PVP battler games, focusing on design, writing, and balancing game mechanics.
Level Designer at The Collective / Double Helix
March 1, 2008 - March 1, 2008Participated in the design and scripting of levels for 'Silent Hill: Homecoming'.
Gameplay Programmer / Level Design at Shiny Entertainment
September 1, 2007 - September 1, 2007Learned and utilized in-house tools for level design and optimization for 'The Golden Compass'.
Education
Associate of Science at Moorpark Community College
January 1, 2002 - January 1, 2002Qualifications
Industry Experience
Gaming
Skills
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