Hi! I’m Stephen Kerschbaumer, a game designer, 3D modeller and programmer based in Vancouver, British Columbia. I'm experienced with Unity C#, React Native (JavaScript), Blender, and Unreal Engine. I love indie gaming, and am very involved in Vancouver's local indie dev scene. I am a panelist for Vancouver Alt-Games, and frequently volunteer for events such as Vancouver Game Garden and Quiver Games. In my free time, I am developing my own personal projects using Unity C# and Blender.

Stephen Kerschbaumer

Hi! I’m Stephen Kerschbaumer, a game designer, 3D modeller and programmer based in Vancouver, British Columbia. I'm experienced with Unity C#, React Native (JavaScript), Blender, and Unreal Engine. I love indie gaming, and am very involved in Vancouver's local indie dev scene. I am a panelist for Vancouver Alt-Games, and frequently volunteer for events such as Vancouver Game Garden and Quiver Games. In my free time, I am developing my own personal projects using Unity C# and Blender.

Available to hire

Hi! I’m Stephen Kerschbaumer, a game designer, 3D modeller and programmer based in Vancouver, British Columbia.

I’m experienced with Unity C#, React Native (JavaScript), Blender, and Unreal Engine.

I love indie gaming, and am very involved in Vancouver’s local indie dev scene. I am a panelist for Vancouver Alt-Games, and frequently volunteer for events such as Vancouver Game Garden and Quiver Games.

In my free time, I am developing my own personal projects using Unity C# and Blender.

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Language

English
Fluent
French
Fluent

Work Experience

Game Designer, Programmer at Serious Magic
July 1, 2025 - November 1, 2025
Designed and programmed educational mobile games with React Native. Collaborated with programmers, graphic designers, and professional educators to create engaging user experiences.
Teaching Assistant/ Unity Expert at University of British Columbia
July 1, 2025 - Present
Assisted students pursuing a master's degree in education to develop educational virtual reality experiences using the Unity engine. Gave lectures on subjects such as spatial design, user onboarding, and user testing, as well as technical assistance with the Unity engine and C# programming.
Independent Games Community Panelist & Organizer at Vancouver Alt Games
March 1, 2025 - Present
Collaborated with a team of developers to organize local game dev meet-ups and planned panels discussing game development events.
Designer, Programmer, 3D Artist at Versus Purgatory
January 1, 2025 - Present
Designed novel combat mechanics and implemented a balanced character upgrade system while creating unique rooms through procedurally generated dungeons.
Designer, Programmer, 2D Artist at Borbo's Quest
January 1, 2021 - Present
Designed and implemented a series of sokoban puzzle levels, mapped interconnected adventure game areas, and licensed the game for various audiences.

Education

BA in Interactive Arts and Technology at Simon Fraser University
September 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming